TFT 13.22 Full Patch Notes - Overtime Rework, Trait Changes and Champion Buffs

An overview of the new Teamfight Tactics 13.22 patch before the release of Set 10 with traits and champions receiving changes and buffs.

TFT 13.22 Full Patch Notes - Overtime rework, Trait Changes and Champion Buffs
Riot Games

This is one of the biggest Teamfight Tactics (TFT) updates we've had in a while! We'll be going over every single change for Patch 13.22. Welcome to today's comprehensive Guide on all the 13.22 Buffs, Nerfs, and Adjustments.

 

Patch 13.22 System Changes

wrench icon lol

 

Overtime

  • No longer grants Bonus AP or AD.
  • Now grants a stacking buff every second that gives 10% more damage, 10% more attack speed, 10% less healing and shielding received (capped at 70%), 10% less crowd control duration (capped at 70%).
  • Also grants a flat movement speed bonus (unchanged).

 

 

 

 

 

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"When Overtime hits, the round ends in an instant, as champions gain an URF-load of power and start one-shotting each other. This can also result in a situation where two AP casters are opposing each other and the one who casts their ability first wins despite the opposing caster being a higher star, or having items. Now the Overtime buff will ramp over time, resulting in combats that end quickly, but not suddenly."

 

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choncc.png

 

Choncc's Treasure

  • Grants Special Loot Orbs.
  • More rewards in the late game.
  • Two New Choncc Items - Prowler's Claw and Rocket-Propelled Fist.

Choncc's Treasure: "Fortune’s Favor is back, as the more seasonally appropriate Choncc’s Treasure! The mode (and Choncc) have an all new look too!"

  • With Carousel gone, the starting unit you receive is now a random 4 or 5-cost. Units will be of the same cost for all players.
  • After the carousel round, Choncc will come by to give you special loot orbs. More and more rewards will be given out the later into the game it gets.
  • At 50 Tactician Health, the player will receive a large golden orb with some special items to help them catch back up.
  • Two new items were added! Choncc's Prowler's Claw and Choncc's Rocket-Propelled Fist. Expect to see these in special loot drops.
  • Loot drops and patterns have been updated.
  • Both Region Portals and Remastered Portals are available options.

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Region Portals: "Looks like Scuttle is back on the menu…as a Region Portal…what, did you think I meant food? That would be gross. Don’t be gross please."

  • Scuttle Puddle and Beats By Scuttle have been re-enabled. Rejoice!
  • Scuttle Dragon (XL Scuttle Crab) now drops more gold and an additional item!

 

Patch 13.22 Trait Changes

bilgewater crest tft

BUFF

Bilgewater

  • Damage Amp: 33/60/70/135% >>> 40/60/70/135%

 

bruiser crest tft

BUFF

Bruiser

  • Structure Change: 2/4/6 >>> 2/3/4/6
  • Bonus HP: 10/40/80% >>> 10/12/40/80%

 

freljord heart tft

BUFF

Frejlord

  • True Damage: 8/15% >>> 10/18%

 

gunner crest

BUFF

Gunner

  • AD Per Stack: 6/12/25% >>> 7/13/25%

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ixtal crest tft

BUFF

Ixtal

  • Electric Stun Duration: 2 >>> 3 sec
  • Stone Duration: 8 >>> 10 sec
  • Stone 4 Heal: 750 >>> 900
  • Wind Duration: 4/5 >>> 5/10 sec
  • Wind AS: 40/100% >>> 50/100%

 

Zaun Icon TFT

BUFF

Zaun

  • Adaptive Implant AD/AP & Omnivamp: 35% >>> 40%
  • Adaptive Implant Overcharge Amount: 50% >>> 60%
  • Hextech Exoskeleton Base Heal: 15% >>> 20%
  • Hextech Exoskeleton Overcharge Heal: 25% >>> 30%
  • Robotic Arm Overcharge True Damage: 25% >>> 30%
  • Shimmer Injector Base AS & Heal: 35% >>> 44%
  • Virulent Bioware Base Damage: 18% >>> 20%
  • Virulent Bioware Overcharge Damage: 4% >>> 6%

 

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Some changes aren’t entirely about balance. Our Bruiser 3 change comes from Mort’s tendency to field 3 Bruisers, a suboptimal play given his status as the S.G.O.A.T. (second greatest of all time). Seeing the misplay, chat gets chatting, talkers get talking, and yappers get yapping. To silence the chats and yaps, Mort has gone in and added a Bruiser 3 trait breakpoint with numerical values that honestly do not move the needle in the way the trait should be played.

While some Ixtal elements have found successful comps, others have fallen by the wayside like a Stone in the Wind.

While we’ve seen success with Zaun 2 in a number of cases, Zaun 4/6 have been underwhelming for most of Horizonbound, so we’re making all the mods better to encourage playing the trait for the last patch. 

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Patch 13.22 Champion Changes

1-Costs

Illaoi Square Portrait

Illaoi

  • Max Mana Buff 40/80 >>> 30/70 Mana
  • Harsh Lesson Damage 220/330/500 >>> 250/375/560 Spell Damage

 The buff that will take Illaoi to Ill-wowi.

Milio Icon LoL

Milio

  • Mana 20/70 >>> 0/60 Mana
  • Ultra Mega Fire Kick 190/285/425 >>> 220/330/500 Spell Damage

Milio's getting new shoes with this buff.

 

 

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Orianna Square Icon

Orianna

  • Protect Shield 225/250/325 >>> 200/225/275 Spell Shield
  • Protect Damage 260/390/585 >>> 290/435/650 Spell Damage

Orianna is getting a spell adjustment that amps up her single target damage and lowers the power of her shield. It’s not a big enough change to shift her spell name from Command: Protect to Command: Neglect, but for the Orianna carry fans out there this should result in a slightly deadlier clock-lady.

Poppy Square Icon

Poppy

  • Steadfast Hammer Damage 140/210/315 >>> 160/240/360 Spell Damage

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2-Costs

Kassadin Square Icon

Kassadin

  • Force Pulse Damage 135/200/300 >>> 160/240/360 Spell Damage
Naafiri Square Icon

Naafiri

  • Attack Speed 0.75 >>> 0.8 Attack Speed
  • Eviscerate AD Ratio 145/155/165% >>> 175/175/180% Spell AD%

Naafiri is a here-i to clear-i builds with pure-i AD builds.

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Taliyah Square Icon

Taliyah

  • Seismic Shove Damage 200/300/450 >>> 220/330/495 Spell Damage
Vi Square Icon

Vi

  • Mana Buff 0/80 >>> 20/70 Mana
  • Blast Shield Damage 250% >>> 300% Spell AD%Advertisement
Soraka Square Icon

Soraka

  • 55 >>> 60 AD
  • 150/170/200 >>> 140/160/180 Spell Heal
  • 115/165/260 >>> 120/180/280 Spell Damage

The meme dream of AD banana bonanza Soraka is alive and well in patch 13.23. Try Rageblade, Spear of Shojin, and Gunblade Soraka carry if you get offered the Harmacist Augment. 

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3-Costs

Darius Square Icon

Darius

  • Attack Damage 65 >>> 70 AD
  • Max Mana 30/90 >>> 20/80 Mana

Darius is no stranger to the patch notes at this point in time, and regardless of whether this takes him into reroll-carry status, this will be our last time together for a while.

Karma Square Icon

Karma

  • Mana Buff 0/50 >>> 0/45 Mana
  • Inner Flame Damage 180/270/440 >>> 200/300/470 Spell Damage

Karma took a small hit when we nerfed Blue Buff last patch. We’re stoking her Inner Flame with a numbers buff, but think that psychodynamic therapy could also prove useful. 

Rek'Sai Square Icon

Rek'Sai

  • Furious Bite Mark True Damage 190/195/200% >>> 240/240/250% Mark AD%

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4-Costs

Fiora Square Icon

Fiora

  • 70/140 >>> 60/120 Mana
Silco Icon TFT

Silco

  • Max Mana Buff 0/45 >>> 0/30 Mana
  • Undercity Tactics Damage 85/125/425 >>> 65/100/400 Spell Damage
  • Undercity Tactics Healing 20/30/120 >>> 20/25/120 Spell Heal

Silco’s getting some changes to cast much faster (read: way better with Blue Buff), but at the cost to some of his spell’s damage and healing. This comes after nerfs to his go-to comp’s core tank, Taric, in our last patch, and should have Silco and the Sorcerers feeling like more than a psychedelic rock band name. 

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5-Costs

Ahri Square Icon

Ahri

  • Essence Thief Wave Damage 230/350/1888 >>> 260/390/1999 Final Spell Damage

 Ahri has 9 tails, so we should add more 9s to her tooltip.

Bel'Veth Square Icon

Bel'Veth

  • 3-star Spell now target all enemies on the board
  • Royal Maelstrom base Lashes: 6/6/30 >>> 6/6/25 Spell Strikes
Heimerdinger Square Icon

Heimerdinger

  • Apex Turret Mechano Swarm Rocket Damage 50/120/120 >>> 50/200/200 
  • Apex Turret Refractor Beam Damage 10/40/80% >>> 20/50/100% Beam Amp
  • Refractor Beam now allows the turret's ability to critically strike if Heimerdinger's ability can, and lets Heimerdinger share his critical strike chance with the turret. 

Lifting Heimerdinger’s carry upgrades to fulfill the AP carry Heimerdinger dream.

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Ryze Square Icon

Ryze

  • Bande City Mana: 30/75 >>> 30/65
  • Demacia Mana: 50/110 >>> 50/100
  • Freljord Mana: 30/65 >>> 15/60
  • Ionia Mana: 50/125 >>> 30/100
  • Ixtal Mana: 60/120 >>> 30/100
  • Shadow Isles Mana: 40/80 >>> 30/70

Ryze (Bilgewater) 

  • Mana: 30/90 >>> 0/75
  • Chance for Loot: 5/7.5/100% >>> 5/10/100%
  • Chance for Gold: 10/15/100% >>> 10/20/100%
  • Size Scaling per gold: 1% >>> 2%

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Ryze (Noxus)

  • Mana Buff: 70/120 >>> 40/100
  • Number of Axes: 4/5/12 >>> 5/5/15

Ryze (Piltover)

  • Mana Buff: 30/90 >>> 15/75
  • Shared Damage: 15/30/500% >>> 30/30/500%
  • Area Duration: 3/4/8 >>> 5/5/10 sec

Ryze (Shurima)

  • Mana Buff: 90/150 >>> 60/120
  • Chance to Spawn gold: 20/35/100 >>> 35/50/100%
  • Chance to Spawn item: 2/5/30% >>> 5/10/50%

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Bug Fixes

  • Nashor’s Tooth and the Baron’s Gift can no longer be placed on mana-less champions.

 

New Player Onboarding

The following changes go live with patch 13.23 (Remix Rumble’s launch) and only impact "new players", who have played 3 or fewer non-Tutorial games of TFT on that account. 

  • New players will only be able to queue for Normals, all other queues will be locked
  • During a player’s first 3 games, new players will see bots in their games. These bots will adapt to their skill, providing a more gradual onramp to TFT.
  • Players will only see these bots in their first 3 games. Players WILL NOT encounter them in any queue after their first 3 games.
  • Established players who have already played more than 3 games of TFT won’t see any changes unless they queue with a new player, and they won’t be able to join any other queue besides Normals while in a Lobby with a new player. Prism’s note to these established players queuing with newcomers: “Please be kind to our bots - they’re nowhere close to Challengers, but still appreciate a “‘gg wp.’”.

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Summary and Community Thoughts

It looks like the lead developer of TFT Mortdog really wants to make Darius viable after 3 patches worth of buffs, he might finally see some play in games. 

Some players are questioning the Karma buffs as she Vanquisher is already pretty good.

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There is also a growing sentiment of Rioters choosing to ignore the Demacia and Slayer traits.

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It seems that overall the community is not happy with these changes as they would like for the devs to touch up on some other glaring issues tarnishing the game currently.

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