Valorant 13.10 Patch Notes - Replay Bookmarks & Sentinel Buffs
We break down every change in Valorant patch 13.10, from replay bookmarks and Sentinel cooldown buffs to Gauntlet: Glitched updates and bug fixes.

Valorant patch 13.10 was published on November 10, 2026, and its headline feature is replay bookmarking, which lets you mark key moments in a match and jump straight to them later. The notes also trim Sentinel cooldowns, explain the assist changes that quietly shipped in 13.08, and bring a big round of Gauntlet: Glitched updates, including party queues and a couple of fan-favourite bugs returning as proper glitches. There's a long list of bug fixes for Valorant too, including several for new Agent Hush.
We will go over every change in Valorant 13.10, from replay bookmarks and the Sentinel cooldown buffs to the Gauntlet: Glitched balance pass and the smaller fixes.
Valorant 13.10 Highlights
- Replay bookmarking: mark moments during a match and find them on the replay timeline, on PC and console.
- Sentinel cooldowns: Cypher's Spycam, Killjoy's Turret and Vyse's Arc Rose recharge faster after being destroyed, 60s ⇒ 45s.
- Sage: Healing Orb targeting is more accurate and shows a crosshair.
- Assists: damage assists now trigger at more than 10 damage within 3 seconds of a teammate's kill.
- Gauntlet: Glitched: queue with up to 5 players, new upgrades for Hush, Cypher, Veto and Waylay, two new glitches and a balance pass.
- Bug fixes: Hush's Suspension gets several fixes, plus Agent, map, PC-only and console-only fixes.
Replay Bookmarking
You can now bookmark key moments during your matches, which makes it easy to jump to those moments when viewing your Replays. Your bookmarks are only visible to you, so other players watching the same replay won't see them.
On PC, the keybind is blank by default. You can set it under Settings, then Controls, Interface and Replay Bookmarking, and press it in game whenever something worth saving happens. On console, you capture bookmarks with a new button in the Options Menu while in game. Either way, the bookmarks show up on the replay timeline when you review the match.
Agent Updates
Riot is making light changes to Sentinel cooldowns to encourage more strategic back and forth between teams. The idea is that a shorter cooldown after these abilities are destroyed gives Sentinels a bit more room to place utility early and reset mid-round, while still rewarding the team that breaks the setup. The new values sit slightly below Initiator signature cooldowns, which are 50s. The team calls this a small, targeted change while it continues to look at ability cooldowns and Sentinel states more broadly.
Cypher
- Spycam cooldown after being destroyed: 60s ⇒ 45s
- Spycam reclaim cooldown: 15s ⇒ 20s, in line with other Sentinels
Killjoy
- Turret cooldown after being destroyed: 60s ⇒ 45s
Vyse
- Arc Rose cooldown after being destroyed: 60s ⇒ 45s
If you want a refresher on Vyse's kit before the buff, our guide to Vyse's abilities and rewards covers it.
Sage
Sage's Healing Orb targeting accuracy is being improved to match Miks' Harmonize, so it's easier to avoid accidentally healing the wrong teammate.
- Increased accuracy while targeting allies
- Crosshair is now visible while targeting with Healing Orb
Assist Changes
In patch 13.08, Riot updated how assists are awarded alongside the Performance Score updates, but left them out of those patch notes. The changes are meant to more visibly encourage trading, better reward players who contribute to securing kills, and make sure healing assists reflect their impact on a fight. Here's what changed:
- Damage assists: you can now earn an assist by dealing more than 10 damage to an enemy within 3 seconds of a teammate securing a kill. You'll also continue to earn assists for dealing at least 50 damage to an enemy that your teammates kill, regardless of when that damage is done.
- Healing assists: healing assists are now awarded only when a player you've healed gets a kill within a 10 second window after the heal effect ends.
The Performance Score system itself was covered in our Valorant 13.08 patch notes.
Gauntlet: Glitched Updates
Matchmaking and Party Sizes
You can now queue for Gauntlet: Glitched with a group of up to 5 players. Pairings are randomized, so bring your friends and see who you'll face.
New Abilities
The newest Agent gets a full set of Gauntlet upgrades, and a few other Agents pick up new options too. Hush arrived in patch 13.09, and this is her first appearance in the mode.
- Hush, Flow: Prone to Flight gains additional charges, and Go the Distance increases pull strength.
- Hush, Displacement: Tug of War gains additional charges, and Habit Forming recharges the ability with a decreasing cooldown.
- Cypher, Spycam: Dart Maniac recharges Spycam and fires tracking darts more frequently, while Always Watching doubles targeting range and makes tracking darts take longer to remove.
- Veto, Interceptor: Cannon Fodder recharges the ability with a decreasing cooldown, and Long-term Assignment increases active duration.
- Waylay, Refract: HODL extends the window to teleport back to the beacon, and Déjà vu recharges the ability with a decreasing cooldown.
New Glitches
Riot is bringing some fan-favourite bugs back as proper glitches in the draft pool.
- Cypher Spycam, Extreme Supervision: Spycam equips a Classic instead of firing tracking darts. It upgrades to a Sheriff.
- Skye Trailblazer, Give a Dog a Gun: Trailblazer equips a Classic instead of leaping. It upgrades to a Frenzy, and it replaces Greatest Dane.
New Ultimate
- Hush, Suspension: send out a steerable projectile, then reactivate it to levitate players where it lands.
Balance Updates
The team is also tuning existing upgrades, with the goal of making more choices competitive. Some abilities get more opportunities to shine, while a few stronger options are reined in.
- Blaze, Quickburn: the wall length reduction at Levels 2 and 3 is removed. Level 2 recharge cooldown 15s ⇒ 20s, Level 3 recharge cooldown 6s ⇒ 10s.
- Boom Bot, Overclocked: Level 2 movement speed 150% ⇒ 125% and active duration 8s ⇒ 7s. Level 3 active duration 12s ⇒ 10s.
- Boom Bot, C4 Bot (Glitch): Level 3 recharge cooldown 10s ⇒ 7s, and Level 3 now increases movement speed to 125% and active duration to 7s.
- Contingency, Redundancy: Level 2 adds a 15s recharge. Level 3 adds a 10s recharge, and charges drop from 4 ⇒ 3.
- Contingency, Wave Runner (Glitch): Level 3 recharge cooldown 20s ⇒ 15s.
- Fakeout, Reprint: Level 2 adds a 20s recharge. Level 3 adds a 10s recharge, and charges drop from 4 ⇒ 3.
- Prowler, Herding Cats: Level 3 recharge cooldown 12s ⇒ 8s.
- Prowler, Chonky Cat: Level 2 health 90 ⇒ 100, Level 3 health 120 ⇒ 145.
- Stim Beacon, Quick Hits: Levels 2 and 3 duration 2s ⇒ 4s.
- Stim Beacon, The Good Stuff: Level 3 duration 12s ⇒ 10s.
- Trapwire, Broadband: Level 2 adds a 15s recharge, Level 3 adds a 12s recharge.
- Trapwire, Data Network: Level 2 adds a 12s recharge and charges drop from 4 ⇒ 3. Level 3 recharge cooldown 12s ⇒ 8s.
- Blast Pack, Packs a Punch: Level 2 armed damage 60 ⇒ 75, Level 3 armed damage 125 ⇒ 145.
- Blast Pack, Surprise Pack (Glitch): Level 3 recharge cooldown 12s ⇒ 8s.
- Headhunter, They Are So Dead (Glitch): Level 3 adds a 25s recharge, and ammo drops from 2 ⇒ 1.
- Slow Orb, Blanket of Slow: Level 2 now slows 10% more, Level 3 now slows 25% more.
- Updraft, Trampoline: Level 2 adds a 10s recharge, Level 3 adds a 7s recharge.
- Wingman, All Grown Up (Glitch): Level 3 health doubled.
- Dizzy, Pickup Game: Level 2 pickup cooldown 5s ⇒ 3s.
Valorant 13.10 Bug Fixes
Agents
- Multiple Agents: fixed smoke abilities disappearing abruptly instead of fading out after a player disconnected and reconnected, fixed several text errors in the ability descriptions for Reyna, Iso and Yoru, and fixed the Main Abilities and Passive headings appearing misaligned in Arabic.
- Chamber: fixed his out-of-range voice line for Rendezvous being audible to spectators and observers.
- Hush: Suspension's visual effects no longer persist on weapons or the Spike after the ability ends, and its indicator no longer rapidly shifts position when cast against a wall. Yoru's Fakeout now properly blinds enemies when shot while levitated into a low ceiling, Phoenix no longer stays briefly levitated after returning from Run It Back, and Raze's Blast Pack sounds stop after detonation while she's suspended. Hush's eye and hair effects no longer persist after another Suspension, several animation issues with Flashbulb, Displacement and Suspension are fixed, and Displacement's icon now shows in the killfeed when a teammate eliminates an affected enemy.
- Phoenix: fixed receiving an assist from Blaze after the assist window had expired.
- Sage: fixed healing allies with Healing Orb without line of sight to them.
- Viper: fixed Viper's Pit sometimes failing to play its voice line, and fixed the out-of-fuel voice line repeatedly playing and cutting itself off.
- Vyse: fixed Steel Garden showing weapon-disabling effects on enemies near the edge of its area who could still fire, and fixed enemies avoiding its effects by crouching near the edge when there was a significant elevation difference.
Maps
- Ascent: fixed several areas so Agent utility can't be hidden behind foliage.
- Breeze, Split and Summit: resolved multiple locations to prevent abilities from clipping through structures. Summit also gets minor art fixes.
- Corrode: fixed Deathmatch respawn points so players don't respawn in clusters around A Site, updated the End of Game Timeline map image, and resolved clipping locations.
- Haven: fixed several areas where flashing abilities were blocked unintentionally by small map geometry.
- Sunset: resolved issues where Agent utility could be hidden by small objects, plus clipping fixes.
PC Only
- Fixed Chamber's Rendezvous and Killjoy's Turret becoming unusable after using Round Rollback in a custom game.
- Fixed certain interactions between Sage's Barrier Orb and Omen's Shrouded Step causing unintended movement.
Console Only
- Cypher: fixed activating Cyber Cage not triggering controller vibration.
- Sage: fixed attempting to self-heal with Heal Orb at full health incorrectly triggering controller vibration.
- Sova: fixed the Recon Bolt icon appearing instead of Shock Bolt in the combat report when showing Shock Bolt damage.
And that covers all of the changes in Valorant 13.10. You can read the official patch notes on the playvalorant.com website. If you're catching up on the mode's newer additions, our breakdown of Waylay's abilities explains the Refract beacon that HODL now extends.