![Valorant Patch Notes 9.10 - Agent Changes & Gameplay Updates](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/feature/1x.webp?width=800&format=avif)
Valorant Patch 9.10 finally dropped, as it was officially released on November 19, 2024. As with any other new update, this one contains plenty of necessary bug fixes and improvements, but what makes it different than the last few patches is that it introduced numerous weapon and Agent changes.
This is hands down the biggest update we've seen since Patch 8.11, and we're excited to share with you the details. In this guide, we'll take a look at the most important Agent changes, weapon improvements, and bug fixes for Valorant Patch 9.10.
Table of Contents
Valorant Patch 9.10 Agent Changes
![Cypher Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_redSou79-/1x.webp)
![Trapwire Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_hvWusXLeV/1x.webp)
Trapwire
- CHANGED: 0.5-second windup added before the full wallhack reveal applies and fades in.
![Neural Theft Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_aOCaA8X4i/1x.webp)
Neural Theft
- CHANGED: Ult Cost 6 ⇒ 7
![Sage Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_Ej3uEdJeD/1x.webp)
![Healing Orb Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_QRXeAA-8w/1x.webp)
Healing Orb
- CHANGED: Self Heal 30HP ⇒ 50HP
![Slow Orb Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_tuwOXRlyJ/1x.webp)
Slow Orb
- CHANGED: Reduces the dash speed of enemies caught inside by 50%.
![Resurrection Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_7f1XFvpAq/1x.webp)
Resurrection
- CHANGED: Ult Cost 8 ⇒ 7
![Deadlock Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_pdyfN7ERS/1x.webp)
![Annihilation Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_FdgaPltNh/1x.webp)
Annihilation
- CHANGED: Annihilation will now always kill the target when the timer expires and they are not freed from the nanowire cocoon.
![Barrier Mesh Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_aNZnj6eNd/1x.webp)
Barrier Mesh
- FIXED: Updated health state visuals
![Omen Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_tbMy10Xcx/1x.webp)
![Dark Cover Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_3FQrU90W4/1x.webp)
Dark Cover
- CHANGED: Always falls to level Geometry where players can stand, similar to other spherical smokes.
This should prevent Omen from placing one-way smokes on small ornamental pieces of Geometry.
![Clove Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_5rUHGeBOv/1x.webp)
![Ruse Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_ipumSl7h8/1x.webp)
Ruse
- FIXED: Ally vs. enemy clarity around Ruse casts for both alive and dead casts of smokes have been improved.
- CHANGED: Enemy smokes appear more red than ally smokes.
![Not Dead Yet Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_B3naiiQlU/1x.webp)
Not Dead Yet
- CHANGED: Time to kill 12s ⇒ 10s
![Phoenix Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_aGAkATAgF/1x.webp)
![Curveball Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img___HryjKJF/1x.webp)
Curveball
- CHANGED: Grants a free charge on round start. 2 kill reset to generate an additional charge.
![Hot Hands Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_og2Ll0maV/1x.webp)
Hot Hands
- CHANGED: Non-signature ability that costs 200 credits.
![Blaze Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_uXv7TeR2t/1x.webp)
Blaze
- CHANGED: The initial projectile goes through walls, allowing Blaze to function similarly to Harbor’s High Tide.
![Jett Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_XpNelgHDa/1x.webp)
![Drift Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_M5-M0_sU8/1x.webp)
Drift
- CHANGED: Jett can no longer float while suppressed or detained.
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Valorant Patch 9.10 Weapon Updates
With Valorant Patch 9.10, the developers announced that they want to maintain the intuitive relationship between player movement speed and accuracy, so they’re opting to increase all moving state accuracy penalties, also known as movement errors, and encourage intentionality in movement when shooting. Now it's time to take a look at all the important weapon updates:
![Classic Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_6WbHjJ1AT/1x.webp)
Classic
- CHANGED: Moving while crouching Inaccuracy 0.1 ⇒ 0.5
![Frenzy Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_-nl5mjgAo/1x.webp)
Frenzy
- CHANGED: Moving while crouching Inaccuracy 0.1 ⇒ 0.5
- FIXED: Bullet Count 13 ⇒ 15
![Ghost Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_RiwNxadF1/1x.webp)
Ghost
- CHANGED: Moving while crouching Inaccuracy 0.1 ⇒ 0.5
- Bullet Count 13 ⇒ 15
![Sheriff Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_PsmnH9q3F/1x.webp)
Sheriff
- CHANGED: Moving while crouching Inaccuracy 0.1 ⇒ 0.5
![Bulldog Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_MEzOhiO_-/1x.webp)
Bulldog
- CHANGED: Walk Inaccuracy 2.4 ⇒ 3
- Run Inaccuracy 5 ⇒ 6
![Guardian Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_q4DgfgMZf/1x.webp)
Guardian
- CHANGED: Walk Inaccuracy 2.4 ⇒ 3
- Run Inaccuracy 5 ⇒ 6
![Phantom Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_WJyJh3P5T/1x.webp)
Phantom
- CHANGED: Walk Inaccuracy 2 ⇒ 3
- Run Inaccuracy 5 ⇒ 6
![Vandal Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_jP1lDQ8xN/1x.webp)
Vandal
- CHANGED: Walk Inaccuracy 2 ⇒ 3
- Run Inaccuracy 5 ⇒ 6
![Ares Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_-vqWB91NW/1x.webp)
Ares
- CHANGED: Walk Inaccuracy 2.4 ⇒ 3
- Run Inaccuracy 6 ⇒ 6.5
![Odin Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_kb-Y6d0Fq/1x.webp)
Odin
- CHANGED: Walk Inaccuracy 2.4 ⇒ 3
- Run Inaccuracy 6 ⇒ 6.5
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Valorant Patch 9.10 Gameplay Systems
![Valorant Patch Notes 9.10 - Agent & Weapon Changes Valorant Patch Notes 9.10 - Agent & Weapon Changes](https://cdn.gameleap.com/images/articles/art_jidV5iCxrA/art-img_8qZXvwNo_/1x.webp)
Riot Games is taking measures to get rid of some problematic situations, such as using your utility and getting killed, but also discovering you blinded players that weren't even close to you or you didn't engage with. From now on, your utility usage statistics will appear once the round has resolved rather than after you die. Here's a list of the most important gameplay systems updates in Patch 9.10:
CONCUSSES
- Well-placed concusses should be just as consequential for movement-oriented Duelists as other Agents.
- Concusses now slow enemy dashes by 50%. This affects Jett’s Tailwind and Neon’s Slide.
OVERHEAL UI VISUAL UPDATE
- The way overhead shields are shown in the bottom HUD has been improved.
SMOKE VISUAL UPDATE
- Visual cues have been added to the inside of the smoke to let you know when they are about to disappear to better support decision-making. These cues match up with the ones that exist on the outside of the smoke.
- The following Agents’ smokes have been affected: Astra, Brimstone, Omen, and Clove.
Valorant Patch 9.10 Bug Fixes & Other Improvements
PREMIER UPDATES
- Added a visual divider on Invite Division standings that shows the cutoff for demotion at the end of Stage E9A3. Teams below the divider after standings are finalized will be demoted at the start of the next Stage.
- Added a message that notifies you if your team has qualified for playoffs.
BUG FIXES
Agents
- Fixed a bug with Killjoy's Alarm Bot where it did not play the proper reactivation ceremony and would instantly reactivate when Killjoy reentered its range.
- Fixed a bug where Clove's Meddle was hitting through level Geometry.
Maps
- Fixed an issue where ambient audio elements were not playing pre-round for Pearl, Breeze, and Sunset.
Have fun and good luck on your next adventure! If you want to read the full Valorant 9.10 Patch Notes, you can click here.
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