The Thing is one of the two new heroes that were added during the Season 1.5 update on February 21, 2025. The Thing is a strong Vanguard unit that can take a lot of damage for the team while also dishing out some pain himself.
The Thing is a Vanguard unit through and through. He is a simple hero to pick up and learn, and while there are some unique traits to some of his skills, he is also not that hard to master. The main point you will want to focus on as The Thing is applying pressure to the enemy team. The Thing is a really short-range unit that can deal a ton of damage. His unlimited attacks and charge make him great for engagements, and while he may prove to be a bit squishier than other Vanguards due to lacking a dedicated shielding ability, he still has a tool to get in and out of a fight, allowing you to have a bit of safety. The Thing is a great hero for those who love to constantly be in the heart of a fight, providing pressure, and giving the opportunity for their teammates to destroy their enemies.
The Thing Skills
Below is a full breakdown of The Thing’s skills.
Normal Attack
Button
Ability Icon
Name
LMB
Rocky Jab
Description: Rapidly punch forward
Casting: Single-cast Spell Field
Damage: Double strike, 40 per hit
Attack Range: 4m
Attack Interval: Double strike 0.33s between attacks, 1s between sets.
Abilities
RMB
Stone Haymaker
Description: Deliver a devastating Heavy Blow
Casting: Single-cast Spell Field
Damage: 90
Attack Range: 8m
Effect: Move forward 3 meters while punching, gaining 50 Bonus Health during skill activation
SHIFT
Yancy Street Charge
Description: Continuously charge forward, launching up enemies and leaving behind a zone at the final position that prevents the use of mobility abilities
Spell Field Range: Ground slam: 8m radius, 2.5m high cylindrical spell field. Immobilization zone: 8m radius, 4m high cylindrical spell field
Cooldown: 10s
Effect: Gain 200 Bonus Health during skill activation
E
Embattled Leap
Description: Jump toward your ally and apply damage reduction to both of you
Casting: Targeted
Maximum Distance: 20m
Cooldown: Basic Cooldown 3s, with a charge of 10s per use
Effect: Apply a 30% damage reduction effect to self and target ally for 3s
Q
Clobberin' Time
Description: Use immense power to launch up all enemies in front of the Thing into the air
Energy Cost: 2800
Range: Step spell field: 3m high, 10m wide, advancing 2m every 0.1 seconds, up to a maximum of 18m
Damage: 100
Effect: Stun duration 2.5s
NONE
Unyielding Will
Description: Immune to launch-up, knock-back, and other displacement effects
Effect: Immune to launch-up, knock-back, and other displacement effects
Team-Up Abilities
Z
Cosmic Fastball
Description: Wolverine and The Thing can interact with each other. Once both parties confirm, The Thing can lift Wolverine and press the key to hurl him forward
Casting: Targeted
Maximum Distance: 20m
Cooldown: 3s when not thrown, 15s when thrown
C
Cooperative Comrades
Description: The Invisible Woman taps into her powers, channeling Psionic Might to fortify Mr.Fantastic. This formidable force bolsters Mr.Fantastic, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health
Duration: 5s
Cooldown: 20s
Bonus Health Growth: Generate 5 Bonus Health per 0.1s