Mantis is one of the Strategist heroes in Marvel Rivals. She is a powerful companion who can support allies by healing them and granting them various buffs to help in combat. Mantis can also CC enemies and deal a decent amount of damage, making her not only a healer but a decent damage dealer as well. Learn more about Mantis below.
Mantis is one of the easier Strategist heroes to use in Marvel Rivals. She is a strong healer who can also deal damage, buff allies, and CC enemies. Mantis mainly relies on healing allies through her RMB ability known as [Healing Flower]. This ability consumes one of 4 Life Orbs that Mantis has to heal allies over time. You can use this heal on numerous allies at a time. This makes it a good tool for keeping your allies at high HP. The Life Orbs needed for this ability are generated over time, or you can also get them by landing Critical Hits, so while you are a healer, you will still want to attack the enemies, as it will allow you to heal even more.
All of Mantis’ other abilities focus on either buffing allies by giving them damage or movement speed boosts, and her shift ability [Spore Slumber] is a decent CC skill that puts enemies to sleep, allowing you to land headshots. Lastly, Mantis’ ultimate is an amazing AoE heal that also boosts allies’ movement speed and grants them Bonus Health. This makes it a good ability to have in all team fights.
Mantis Skills
Below is a full breakdown of Mantis’ skills.
Normal Attack
Button
Ability Icon
Name
LMB
Life Energy Blast
Description: Fire an energy thorn and regain one Life Orb after a critical hit
Casting: Single-cast projectile with delayed impact
Damage: 50 damage per round
Projectile Speed: 150m/s
Damage Falloff: No falloff
Fire Rate: 2.5 rounds per second
Ammo: 20
Critical Hit: Yes
Effect: Critical Hit generates 1 Life Orb
Abilities
Q
Soul Resurgence
Description: Release energy around her while moving, providing Healing Over Time and Movement Boosts for surrounding allies. Excess healing converts to Bonus Health
Casting: Persistent spell field that surrounds the caster
Healing Amount: 150
Caster & ally one-time healing amount: 200
Movement Boost: 3m/s
Excess Healing/Bonus Health Conversion: 70%
Excess Healing/Max Health Conversion: 100
Range: 15m spherical radius
Duration: 8s
Energy Cost: 3700
SHIFT
Spore Slumber
Description: Throw a spore to Sedate the nearest enemy
Casting: Single-cast projectile with delayed impact that also generates a spell field
Damage: 10
Range: 3m spherical radius
Sedation Duration: 3.5s
Effect: A Mantis illusion will manifest beside the sedated heroes. Allies can attack this illusion to awaken the affected hero.
Illusion Health: 100
Cooldown: 15s
E
Allied Inspiration
Description: Consume Life Orbs to grant allies a Damage Boost
Casting: Targeted
Damage Boost: 12%
Duration: 8s (the duration cannot stack; repeatedly casting will only refresh the duration)
Cooldown: Consume 1 Life Orb
F
Natural Anger
Description: Consume Life Orbs to grant herself a Damage Boost
Casting: Instant Cast
Damage Boost: 12%
Duration: 8s (the duration cannot stack; repeatedly casting will only refresh the duration)
Cooldown: Consume 1 Life Orb
RMB
Healing Flower
Description: Consume Life Orbs to grant allies Healing Over Time
Casting: Targeted
Effect: Healing Flower provides two types of healing effects: One-time Healing and Healing Over Time
One-Time Healing Amount: 55
Healing Over Time Amount: 20/s
Duration: 8s (the duration cannot stack; repeatedly casting will only refresh the duration)
Cooldown: Consume 1 Life Orb
NONE
Nature's Favor
Description: Receive a Movement Boost when not injured and Healing Over Time when consuming Life Orbs
Time Required to Leave Combat: 3s
Out-of-Combat Movement Speed: 8.5m/s
Effect: Consume Life Orbs to receive Healing Over Time
Healing AMount: 12.5 per second
Duration: 8s
Team-Up Abilities
NONE
Nature's Soul
Description: Adam Warlock enhances the rebirth power of Star-Lord and Mantis, granting them the power of cocooned revival