Thor is one of the few Vanguard heroes in Marvel Rivals. He is a powerful melee hero who protects the team by reducing enemy numbers. He does that by dealing a ton of damage and staying on the front lines. If you fancy a character that has a lot of HP, deals a ton of damage, and is a menace to fight against, then you might want to give Thor a try. Let’s learn more about him.
Thor is a Vanguard hero. He is both a Tank and a DPS character. Unlike most other tanks that help the team by setting up walls, giving shields, and other things, Thor helps the team by taking and dealing a ton of damage. He can quickly bring enemies to their knees with his Normal Attacks and gets even more frightening when he unleashes his enhanced state with his F skill.
Thor relies on a resource known as [Thorforce] to use abilities. This resource is capped at 3 Thorforce and can be consumed by various abilities, with each ability costing a different amount of Thorforce. Each Thorforce you consume grants Thor 100 Bonus Health, with that capping out at 200 Bonus Health. If you play your cards right, you will always stay at 700 total Health. In addition, Thorforce regenerates at a rate of 1 every 5s, but you can speed this up by landing Normal Attacks. Each Normal Attack Thor lands gives back 1 Thorforce. So if you’re in the middle of the fight, you are unlikely to run out of Thorforce.
With Thorforce explained, it’s time to look at Thor’s skills. His Normal Attack is a melee ranged strike that deals good and consistent damage. His shift [Storm Surge] is a good dash that can be charged to gain more distance, and it costs 1 Thorforce to use. Thor’s E ability [Lightning Realm] is a damaging ability that restores Thorforce depending on how many enemies you hit. So if you’re not able to normal attack but desperately need Thorforce, the E ability is the one to use. Lastly, Thor’s F ability [Awakening Rune] is the most important one of his kit. This ability enhances Thor’s normal attacks, making them ranged and increasing their damage. This can help you dish out a ton of damage, but it comes with the drawback of only lasting for 5 seconds. So be careful when using it.
Finally, Thor’s ultimate [God of Thunder]. This is a simple ultimate that focuses on dealing a ton of damage in a decently sized area. You can use this as an engagement tool to start fights or to finish off enemies. All in all, Thor is a simple hero to play and is easy to pick up and master.
Thor Skills
Below is a full breakdown of Thor’s skills.
Normal Attack
Button
Ability Icon
Name
LMB
Mjolnir Bash
Description: Wield Mjolnir to strike enemies. When Awakened, Thor can launch lightning arc waves to deal damage
Casting: Single-cast Spell Field
Range: 4m
Attack Interval: 0.6s
Damage: 45
Abilities
Q
God of Thunder
Description: Soar upwards and smite the ground after charging for a duration, inflicting damage on enemies within range
Casting: A persistent spell field that generates a one-time spell field upon expiration
Range: The sustained spell field is cylindrical, measuring 8m in radius and 20m in height, whereas the one-time spell field has an 8m spherical radius
Height: 9m
Duration: 1.5s
Damage: The sustained spell field lasts for 0.5s, dealing 40 damage, while the one-time spell field deals 220 damage
Energy Cost: 3100
SHIFT
Storm Surge
Description: Hold to spin Mjolnir before dashing forward and knocking back enemies
Casting: Charged Dash
Maximum Charge Time: 2s
Dash Distance: No charge: 10m; Full charge: 20m. When carrying an enemy, the ranges are 6m with no charge and 13m with full
Damage: No Charge Damage: 40; Full Charge Damage: 60
Thorforce Cost: 1
E
Lightning Realm
Description: Summon lightning that restores Thorforce based on the number of hit enemies
Casting: Persistent Spell Field
Range: 5m spherical radius
Maximum Duration: 4s
Damage: Deal 40 damage when enemies cross the boundaries
Cooldown: 12s
Effect: For each enemy within the spell area, 1 point of Thorforce is restored. Enemies that cross the boundary will be Slowed by 30%
F
Awakening Rune
Description: Consume Thorforce to enter the Awakened state, granting Bonus Health and enhancing Mjolnir Bash
Casting: Ability Enhancement
Key (Enhanced): LMB
Projectile Speed: 60m/s
Attack Interval: The first three stages last for 0.4s each, while the fourth stage lasts for 0.8s
Range: 3m spherical radius
Duration: 5s
Damage: Projectile Damage: 70, Spell Field Damage: 30 per second
Max Shield Duration: 2.5s
Thorforce Cost: 3
Effect: Inflict damage over time on nearby enemies
RMB
Hammer Throw
Description: Throw Mjolnir forward which then returns
Casting: Launch a single-target projectile that returns after a delayed hit
Projectile Speed: The projectile travels outward at a speed of 60m per second and returns at a speed of 80m per second
Description: Consume Thorforce to gain Bonus Health. Landing Mjolnir Bash on an enemy instantly recharges Thorforce
Maximum Thorforce: 3
Thorforce Recovery Speed: 5s per Thorforce
Bonus Health Per Thorforce: Each point of Thorforce consumed grants 100 Bonus Health, while abilities that consume 3 points of Thorforce grant 200 Bonus Health
Bonus Max Health: 200
Mjolnir Bash Energy Recovery per Thorforce: 5s
Thorforce Consumption Cooldown: 1.5s
Team-Up Abilities
NONE
Odinson Reborn
Description: When Hela lands a final hit in defeating an enemy, she can instantly resurrect Loki and Thor in the respawn phase, or grant them bonus health if they are still alive
Respawn Health Percentage: 80%
Bonus Health: 50
Respawn Delay: 1.5s
NONE
Thunderous Deity
Description: Thor infuses Thorforce into Storm and Captain America, granting them an electrifying enhancement. With an electrifying enhancement, Storm can unleash a lightning barrage. With an electrifying enhancement, Captain America gains a Movement Boost, and his shield is imbued with thunder power, electrocuting nearby enemies