Namor is one of the numerous Duelist heroes in Marvel Rivals. He is a strong ranged DPS character who focuses on sitting in the back line and slowly whittling down the enemies’ strength. If you like characters who can deal damage from a distance and control summons to sway the fight in your favor, then you might want to check Namor out. Let’s learn more about him below.
Namor is a Duelist with a low Health pool who can deal damage to enemies from a distance. His normal attacks have no falloff and are a good tool to whittle enemies down. Namor is by no means a hard champion to play. The only thing you need to be mindful of when playing him is his summons, the [Monstro Spawns]. You can summon up to 2 Monstro Spawns at any time, and they will deal damage alongside you. In addition, you can redirect the target of these Monstro Spawns by hitting an enemy with your RMB ability [Wrath of the Seven Seas].
Knowing which enemy to target and having the skill to land your attacks on said enemy will be the most important skills you’ll need when playing Namor. He is a simple hero to play, but he is not easy to master. Having good positioning and aim will make or break your matches.
Namor Skills
Below is a full breakdown of Namor’s skills.
Normal Attack
Button
Ability Icon
Name
LMB
Trident of Neptune
Description: Throw the trident forward, reducing Aquatic Dominion's cooldown upon enemy impact. Critical hits cause Monstro Spawn to enter a berserk state, gaining increased Attack Speed
Casting: Projectile with an arced trajectory
Damage: 70
Projectile Speed: 120
Fire Rate: 1.09 rounds per second
Ammo: Infinite
Critical Hit: Yes
Aquatic Dominion Charge Per Hit: 0.084
Abilities
Q
Horn of Proteus
Description: Summon Giganto to leap atop enemies within range, disabling their mobility abilities
Casting: Cylindrical Spell Field
Maximum Distance: 30m
Range: A cylindrical spell field with an inner circle radius of 3m, an outer circle radius of 8m, and a height of 3m
Hit Delay: 1.5s
Damage: Inner Circle Damage: 500; Outer Circle Damage: 200
Immobilize Duration: 1.5s
Energy Cost: 3100
SHIFT
Blessing of the Deep
Description: Summon a protective barrier while flying upwards
Vertical Moving Distance: 7m
Maximum Duration: 3s
Cooldown: 15s
E
Aquatic Dominion
Description: Summon a Monstro Spawn that can autonomously attack enemies
Casting: Arced Trajectory (Summon Monstro Spawn), Direct Hit (Monstro Spawn)
Projectile Speed (Summon Monstro Spawn): 20m/s
Monstro Spawn Maximum Duration: 8s
Monstro Spawn Health: 100
Monstro Spawn Attack Range: 40m
Monstro Spawn Maximum Quantity: 2
Charges: 2
Default Charging Speed: 0.083/s
Default
Monstro Spawn Fire Rate: 2 rounds per second
Monstro Spawn Damage: 17
Monstro Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m
Enhanced
Duration: 2s
Monstro Spawn Fire Rate: 5 rounds per second
Monstro Spawn Damage: 11
Monstro Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m
RMB
Wrath of the Seven Seas
Description: Launch the trident forward to damage nearby enemies, then direct all Monstro Spawn to perform an enhanced attack on the nearest hit enemy. When the trident hits an enemy, causes Monstro Spawn to enter a berserk state, gaining increased Attack Speed
Casting: Arced projectile that generates a spell field upon impact
Projectile Damage: 40
Projectile Speed: 120m/s
Range: 3m spherical radius
Spell Field Damage: 60
Spell Field Damage Falloff: 50% falloff at 3m
Enhanced Monstro Spawn Projectile Damage: 60
Enhanced Monstrol Spawn Projectile Speed: 120m/s
Cooldown: 6s
Team-Up Abilities
C
Frozen Spawn
Description: Luna Snow infuses ice energy into Namor and Jeff the Land Shark, who then can tap into the ice energy to power up abilities at will.
Casting: Arced Trajectory (Summon Frozen Spawn), Direct Hit (Frozen Spawn)
Projectile Speed (Summon Frozen Spawn): 20m/s
Frozen Spawn Maximum Duration: 10s
Frozen Spawn Health: 200
Frozen Spawn Attack Range: 40m
Monstro Spawn/Frozen Spawn Maximum Quantity: 2
Slow Rate: -25%
Slow Duration: 1s
Cooldown: 20s
Team-Up Target: Luna Snow
Default
Frozen Spawn Fire Rate: 2 rounds per second
Frozen Spawn Damage: 25
Frozen Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m
Enhanced
Duration: 2s
Frozen Spawn Fire Rate: 5 rounds per second
Frozen Spawn Damage: 16
Frozen Spawn Damage Falloff: Falloff begins at 20m, decreasing to 30% at 40m