Magik is one of the Duelist heroes in Marvel Rivals. She is a powerful champion who is capable of dealing high damage by going in and out of fights thanks to her high mobility. If you’re looking for a melee champion who can deal a lot of damage and has high mobility, on top of being able to transform, then Magik might just be the right hero for you. Let’s learn more about her below.
Magik is a powerful melee Duelist. She relies on going into the enemy team, dealing damage, and getting out. Magik has a low Health pool, which makes her squishy, and you might find yourself dying fast because of this. However, thanks to her passive, Magik can convert some of the damage she deals into Bonus Health. So although you have low Health, you can stay in fights for a bit longer than some other Duelists.
When it comes to her playstyle, Magik is a mobile melee character that waits for the right time to dash in with either her [Stepping Discs] or [Umbral Incursion] abilities. After which, she just needs to swing her sword around to deal damage. Ability-wise, she is not hard to play. However, what makes or breaks a good Magik player is your judgment to know when to go in and when to use your Ultimate. Magik’s ultimate is a powerful tool that lets Magik transform into a Demon, greatly enhancing almost all of her skills. Using this ability in team fights will help you obliterate the enemy team in no time.
Magik Skills
Below is a full breakdown of Magik’s skills.
Normal Attack
Button
Ability Icon
Name
LMB
Soulsword
Description: Slash forward with the Soulsword
Casting: Melee
Damage: 65
Maximum Distance: 6.5m
Damage Falloff: Falloff begins at 4.5m, decreasing to 50% at 6.5m
Attack Interval: 0.83s per hit
Enhanced
Description: Slash forward with the Soulsword
Casting: Melee
Damage: Deals 3 hits at intervals of 0.15s, with each hit dealing 35 damage
Maximum Distance: 10m
Damage Falloff: Falloff begins at 6m, decreasing to 25% at 10m
Attack Interval: 1 hit per second
Abilities
Q
Darkchild
Description: Transform into Darkchild, gaining enhancements to all her abilities
Casting: Transformation
Duration: 12s
Energy Cost: 3700
Effect: When in the Darkchild state, all of Magik's abilities are enhanced
SHIFT
Stepping Discs
Description: Jump through a Stepping Disc, teleporting a short distance in the direction of movement. Become Invincible while teleporting
Casting: Dash
Average Speed: 12m/s
Maximum Distance: 10m
Combo Ability Casting Window: 3s
Cooldown: 6s
Charges: 2
Effect 1: Magik is invincible while moving
Effect 2: Magik can perform a combo ability within a certain time frame, choosing between Eldritch Whirl or Demon's Rage
Enhanced
Description: Jump through a Stepping Disc, teleporting a short distance in the direction of movement. Become Invincible while teleporting
Casting: Dash
Average Speed: 17m/s
Maximum Distance: 10m
Combo Ability Casting Window: 3s
Cooldown: 3s
Charges: 2
Effect 1: Magik is invincible while moving
Effect 2: Magik can perform a combo ability within a certain time frame, choosing between Eldritch Whirl or Demon's Rage
E
Umbral Incursion
Description: Dash forward and launch up enemies
Casting: Movement-based damage ability
Average Speed: 46m/s
Maximum Distance: 16m
Upward Slash Damage: 85
Cooldown: 8s
Enhanced
Description: Dash forward and launch up enemies
Casting: Movement-based damage ability
Average Speed: 60m/s
Maximum Distance: 20m
Upward Slash Damage: 115
Cooldown: 6s
LMB
Eldritch Whirl
Description: Spin while swinging the Soulsword after exiting a Stepping Disc
Casting: A cylindrical spell field in melee range
Damage: 45
Range: A cylindrical spell field with a radius of 6m and a height of 5m
Enhanced
Description: Spin while swinging the Soulsword after exiting a Stepping Disc
Casting: A cylindrical spell field in melee range
Damage: Deals 3 hits at intervals of 0.25s, each dealing 35 damage
Range: A cylindrical spell field with a radius of 12m and a height of 5m
RMB
Magik Slash
Description: Strike forward an air slash
Casting: Charged projectile that travels in a straight trajectory
Maximum Charge Time: 2s
Projectile Speed: 80m/s
Damage: 45 - 90 (Maximum damage is achieved after 1.8s of charging)
Cooldown: 6s
Enhanced
Description: Strike forward an air slash
Casting: Charged projectile that travels in a straight trajectory
Maximum Charge Time: 2s
Projectile Speed: 100m/s
Damage: 90 - 180 (Maximum damage is achieved after 1.8s of charging)
Cooldown: 3s
RMB
Demon's Rage
Description: Summon a Limbo demon that attacks enemies after exiting a Stepping Disc
Casting: A cuboid spell field in melee range
Damage: 20 damage per hit
Attack Speed: 0.25s per hit
Range: Length: 6.5m, Width: 3m, Height: 3m
Maximum Duration for Summons: 4s
Summons' Health: 100
Enhanced
Description: Summon a Limbo demon that attacks enemies after exiting a Stepping Disc
Casting: A cuboid spell field in melee range
Damage: 25 damage per hit
Attack Speed: 0.25s per hit
Range: Length: 6m, Width: 4m, Height: 4m
Maximum Duration for Summons: 4s
Summons' Health: 200
NONE
Limbo's Might
Description: Convert damage inflicted on enemies into Bonus Health to herself
Conversion Rate: 30%
Bonus Max Health: 150
Effect: Convert damage taken into Bonus Health
Team-Up Abilities
NONE
Disc Master
Description: When Magik is on the field, Black Panther and Psylocke can tap into Limbo to rewind a few seconds back to a previous position; after passing through Limbo, Black Panther and Psylocke will gain Bonus Health based on missing health