Human Torch is one of the two new characters that made an appearance during the Season 1.5 update to Marvel Rivals. He is a Duelist unit that specializes in burst and DoT damage while also being great at area denial. He is a unique unit that will definitely find a place in the hands of a ton of people.
The Human Torch, despite being a 3-star difficulty unit, is not that hard to use. He is great at locking enemies into certain places on the map, allowing your team to then go wild. If you enjoy setting up a lot of great scenarios where your team can shine, all while doing a lot of burst and DoT damage, then the Human Torch might just be for you. Having said that, if your map presence isn’t the best, or you like a more straight-up approach, rather than having to plan how you will trap the enemy team, then you might have to look at some of the other champions Marvel Rivals has to offer.
The Human Torch is a fantastic unit to have on your team thanks to the map presence he provides and the damage he is able to deal with while disrupting the whole enemy team. A good Human Torch player will be able to take control of the battlefield easily while also managing to stay alive for extended periods of time, as the Human Torch’s main weakness is his low HP.
Human Torch Skills
Below is a full breakdown of the Human Torch’s skills.
Normal Attack
Button
Ability Icon
Name
LMB
Fire Custer
Description: Launch forward a splittable fireball
Casting: Burst Projectile
Charges: 6
Charge Speed: 0.33s per use
Fire Rate: 0.6s per round
Projectile Speed: 120m/s Shot Damage: 7 per round Damage Falloff: Falloff begins at 15m, decreasing to 60% at 40m.
Crosshair Spread Radius (at 10m): 0.33m
Critical Hit: Yes
Abilities
RMB
Blazing Blast
Description: Launch a fireball to create a Flame Field at the targeted area
Casting: Straight-line projectile that generates a spherical spell field upon impact
Charges: 3
Charge Speed: 2s per strike
Blazing Blast Projectile Speed: 80m/s
Blazing Blast Damage: 40
Flame Field Range: 3m spherical radius
Flame Field Duration: 6s
Flame Field Continous Damage: 25/s
F
Flaming Meteor
Description: Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit
Max Dash Speed: 80m/s
Range: 5m spherical radius
Damage: 40
Flame Field Detonation Range: 3m spherical radius
Flame Field Detonation Damage: 55
Cooldown: 12s
SHIFT
Plasma Body
Description: Enter a state of accelerated ascent
Movement Boost: 50%
Maximum Energy: 120
Energy Cost: 15/s
Energy Recovery Speed: 20/s
E
Pyro-Prison
Description: Form a fire wall between Fire Fields to burn enemies
Max Link Distance: 40m
Max Ling Height: 2m
Fire Wall Duration: 5s
Fire Wall Damage: 65
Pyro-Prison Continuous Damage: 50/s
Cooldown: 15s
Q
Supernova
Description: Explode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damage
Description: The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health
Duration: 5s
Cooldown: 20s
Bonus Health Growth: Generate 5 Bonus Health per 0.1s