Groot is one of the Vanguard heroes in Marvel Rivals and a teammate anyone would love to have in their party thanks to his ability to control the entire flow of battle while also doing some decent damage and taking a lot of hits for his allies. Let’s learn more about him below!
Groot is one of the Vanguard heroes in Marvel Rivals. He is a Tank character that is easy to pick up and play, but hard to master. Groot mostly relies on using his two types of walls, [Thornslash Wall] and [Ironwood Wall], to control the battlefield by setting them up in strategic locations to either block enemy advances or stop them from fleeing. Knowing how to use Groot’s walls as well as when and where to place them is the first thing you should learn. While anyone can put up the walls, only those with a good understanding of positioning will make the most use of them.
Aside from his walls, Groot’s other major strength is his powerful ultimate [Strangling Prison]. This is a team-wide CC skill that groups up all enemies in range and deals damage to them. The skill itself is able to take some heroes from full to 50% in the span of 3.5 seconds while also giving your team more than enough time to swoop in and finish them off. All in all, Groot is a powerful champion that can be a beast in the right hands.
Groot Skills
Below is a full breakdown of Groot’s skills.
Normal Attack
Button
Ability Icon
Name
LMB
Vine Strike
Description: Launch vines to attack enemies
Casting: Single-cast projectile with delayed impact
Projectile Speed: 120m/s
Maximum Distance: 20m
Attack Interval: 0.7s
Damage: 70
Critical Hit: No
Abilities
Q
Strangling Prison
Description: Fire a massive vine cluster that pulls nearby enemies to its center and Imprisons them
Casting: Single-cast projectile with a downward delay that creates a spell field upon impact
Projectile Speed: 60m/s
Range: 8m spherical radius
Damage: The projectile deals 10 damage, while the spell field deals 70 damage. While imprisoning enemies, it deals 20 damage every 0.5s
Energy Cost: 2800
Effect: Imprison enemies for 3.5s
SHIFT
Thornlash Wall
Description: Target a location and grow a Thornlash Wall. When Awakened, it strikes nearby enemies attacked by Groot and his allies
Casting: Targeted
Maximum Distance: 15m
Thornlash Wall Health: 250
Cooldown: 2 charges, with each charge taking 6s to recharge
Effect: Thornlash Wall deals 60 damage every 0.5s
E
Ironwood Wall
Description: Target a location and grow an Ironwood Wall. When the wall is Awakened, damage dealt by Groot and nearby allies grants Groot Bonus Health
Casting: Targeted
Maximum Distance: 10m
Ironwood Wall Health: 700
Cooldown: 8s
Effect: Ironwood Wall heals 40 Bonus Health per second, up to 250 Bonus Health
RMB
Spore Bomb
Description: Throw an explosive Spore Bomb that splits into multiple small explosive spores
Casting: Single-cast projectile with a downward delay that creates a spell field upon impact
Projectile Speed: 60m/s
Range: Spore Bomb generates a spell field with a 5m spherical radius, while small explosive spores create a spell field with a 1.5m spherical radius
Damage: The projectile itself deals no damage, while Spore Bomb deals 55 damage and explosive spores deal 10 damage
Cooldown: 6s
Effect: Spore Bomb explodes into 6 explosive spores
NONE
Flora Colossus
Description: Wooden walls near Groot will Awaken, activating an extra effect. Right-click while building a wooden wall to continue building additional walls
Casting: Persistent spell field that surrounds the caster
Range: A cylindrical spell field with a 20m radius and a height of 40m
V
Furious Flora
Description: Perform a combo with his arms, and the third strike will slightly Launch Up the hit enemy airborne
Range: The first two strikes can reach 3m, while the third strike can reach 4m
Team-Up Abilities
NONE
Friendly Shoulder
Description: Jeff the Land Shark and Rocket Raccoon can ride on Groot's shoulders, receiving Damage Reduction