Cloak & Dagger, also known as Tyrone Johnson and Tandy Bowen, is a unique character in Marvel Rivals, allowing you to control two heroes at once. Cloak & Dagger is classified as a strategist, and the dual hero playstyles make this champion one of the hardest to use. Learn more about this champion below.
Cloak & Dagger is a Strategist Hero that offers a unique playstyle of having to navigate between using two completely different champions, each with their own abilities. Cloak & Daggers allows one to choose between two ways in which they want to play the game. Do you want to support your team, heal them, and help them in battle? You choose Cloak. Do you need more damage on your team and want to help out by killing enemies? You choose Dagger.
You’ll constantly find yourselves switching between Cloak and Dagger while you’re playing, and although you do not have a unique movement ability, similar to other heroes, you have Dagger’s [Dark Teleportation], which can be used to enshroud yourself and allies, making them untargetable and giving movement speed, making it a good escape or even engagement tool.
Cloak Skills
Below is a full breakdown of Cloak’s skills.
Normal Attack
Button
Ability Icon
Name
LMB
Lightforce Dagger
Description: Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies
Casting: Single-cast projectile that generates a spell area upon impact
Effect: The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects
Damage: 15 damage per round
Healing per Hit: 10 per hit
Area of Effect Healing: 18 per hit
Range: 8m spherical radius
Fire Rate: 2.27 hits per second
Ammo: 12
Critical Hit: No
Abilities
Q
Eternal Bond
Description: Perform three rapid dashes, healing allies, and damaging enemies along the path
Casting: Persistent Spell Field
Damage: 30/s
Healing Amount: 220/s
Range: A cylindrical spell field with a 4m radius and 15m in length
Duration: Each dash lasts for 5s
Energy Cost: 3400
SHIFT
Shadow's Embrace
Description: Switch to Cloak
Casting: Instant Cast
E
Veil of Lightforce
Description: Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost
Casting: Spell Field
Effect: The spell field advances along the casting path
Healing Amount: 45
Healing Boost: 15%
Duration: 4s
Range: Width: 6m, Height: 4.5m
Movement Speed: 20m/s
Maximum Distance: 25m
Cooldown: 12s
RMB
Dagger Storm
Description: Launch a volley of daggers, creating a Healing Over Time field in the impact area
Casting: Single-cast projectile with delayed impact that also generates a spell field
Healing Amount: 55/s
Duration: 6s
Range: 5m spherical radius
Cooldown: 15s
Team-Up Abilities
NONE
From Shadow to Light
Description: Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible
Team-Up Bonus: 15% Healing Boost
Dagger Skills
Below is a full breakdown of Dagger’s skills.
Normal Attack
Button
Ability Icon
Name
LMB
Darkforce Cloak
Description: Inflict continuous damage on an enemy
Casting: Cylindrical Spell Field
Effect: Attacks will target the nearest enemy to the crosshair, dealing damage
Damage: 75/s
Range: 20m
Ammo: Infinite
Critical Hit: No
Abilities
Q
Eternal Bond
Description: Perform three rapid dashes, healing allies, and damaging enemies along the path
Casting: Persistent Spell Field
Damage: 30/s
Healing Amount: 220/s
Range: A cylindrical spell field with a 4m radius and 15m in length
Duration: Each dash lasts for 5s
Energy Cost: 3400
SHIFT
Light's Embrace
Description: Switch to Dagger
Casting: Instant Cast
E
Terror Cape
Description: Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received
Casting: Spell Field
Effect: The spell field advances along the casting path
Damage: 55
Blinding Duration: 1.5s
Range: Visibility is obstructed beyond 10m
Vulnerability: 20%
Vulnerability Duration: 3s
Range: Width: 6m, Height: 4.5m
Movement Speed: 20m/s
Maximum Distance: 25m
Cooldown: 12s
RMB
Dark Teleportation
Description: Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost
Casting: Persistent Spell Field
Effect: Allies within the area gain Invisibility and Movement Boost
Duration: 2s
Range: 10m spherical radius
Cooldown: 12s
Team-Up Abilities
NONE
From Shadow to Light
Description: Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible