Black Widow is one of 30+ heroes available for you to play with in Marvel Rivals. She is a strong duelist who relies on sniping her enemies from afar to help her teammates secure objectives and win matches. If you’re a fan of Widowmaker from Overwatch, then you’ll know just what to expect.
Black Widow is a unique duelist hero who has a choice of two weapons for her normal attack. One is a melee weapon known as the [Widow’s Bite Baton] that can allow you to defend yourself at close range. The other is your bread-and-butter sniper known as the [Red Room Rifle]. You’ll mostly be using the Red Room Rifle to snipe enemies from afar while switching between its different modes with the help of your other skills.
In addition to being able to snipe enemies, Black Widow has decent mobility with the help of her [Fleet Foot] and [Edge Dancer] skills, allowing you to quickly reposition should you need to do so or finish off a fleeing enemy. All in all, Black Widow is a difficult hero to master but will prove to be a monster in the right hands.
Black Widow Skills
Below is a full breakdown of Black Widow’s skills.
Normal Attack
Button
Ability Icon
Name
LMB
Widow's Bite Baton
Description: Strike with the enhanced electric batons
Casting: Melle
Damage: 45
Maximum Distance: 3m
Attack Interval: 2 strikes per second
LMB
Red Room Rifle
Description: Attack with the Red Room Rifle
Casting: Single-cast direct hit
Damage: 120 damage per round
Damage Falloff: Falloff begins at 10m, decreasing to 50% at 20m
Fire Rate: 0.83 rounds per second
Ammo: 8
Critical Hit: Yes
Aiming Down Sights Times: 0.3s
Special Effect: Shares the same magazine with Red Room Rifle. Straight Shooter activates only after aiming down sights for a specific duration; otherwise, it will fire from the Red Room Rifle
Abilities
Q
Electro-Plasma Explosion
Description: Switch the Red Room Rifle to Destruction mode and unleash an electro-plasma blast, damaging enemies within range and leaving plasma on the ground to Slow nearby enemies
Projectile Speed: 100 m/s
Explosion Range: 5.6m - 8m (Maximum range is achieved after 1s of charging)
Explosion Damage: 120 - 170 (Maximum damage is achieved after 1s of charging)
Number of Plasma Globules: 7 - 20 (Maximum amount is achieved after 1s of charging)
Plasma Range: 1.5m spherical radius
Slow Rate: 80%
Plasma Duration: 10s
Energy Cost: 2800
SHIFT
Fleet Foot
Description: Dash forward and enable a powerful jump
Movement Boost: 33%
Maximum Energy: 120
Energy Cost (Sprinting): 12/s
Power Jump Energy Cost: 24 per leap
Energy Recovery Speed: 10/s
E
Edge Dancer
Description: Unleash a spinning kick to Knock enemies airborne. Landing the hit will allow her to zip to the target with a grappling hook for a second kick
Casting: Melee
Casting Spinning Kick Damage: 35
Maximum Distance: 3m
Flying Kick Distance: 12m
Flying Kick Damage: 35
Flying Kick Stun Duration: 1s
Flying Kick Casting Window: 5s
Cooldown: 15s
RMB
Straight Shooter
Description: Switch the Red Room Rifle to Sniper mode to fire high-energy rounds
Casting: Single-cast direct hit
Damage: 120 damage per hit
Fire Rate: 0.83 rounds per second
Ammo: 8
Critical Hit: Yes
Effect: Shares the same magazine with Red Room Rifle
Team-Up Abilities
C
Supersensory Hunt
Description: Hawkeye can share his Hunter's Sight with Black Widow, enabling her to catch sight of and damage afterimages of enemies
Duration: 8s
Afterimage Generation Interval: 0.5s
Afterimage Duration: 3s
Cooldown: 30s
Team-Up Target: Hawkeye
Effect: The Afterimage generated by this ability cannot be critically hit.