Diablo 4 Season 4: All Sorcerer Changes Patch 1.4.0

Here is the full list of Sorcerer changes that are coming to Diablo 4 Season 4 with patch 1.4.0.

Diablo 4 Season 4: All Sorcerer Changes Patch 1.4.0
Blizzard Entertainment

Diablo 4 Season 4 is officially launching on May 14th and it's going to be the most significant update since the game released back in 2024. Not only is patch 1.4.0 introducing the long-awaited itemization rework, but updates to endgame activities, the boss ladder, and many classes are also coming to the game. By the looks of it, Season 4 is going to make or break the game, with some of the biggest core system changes since its launch back in the summer of 2023.

While not as significant as some of the updates mentioned above, the Sorcerer class is also receiving some major changes in the upcoming patch. Here are all of the Sorcerer changes coming to Diablo 4 Season 4 with patch 1.4.0.

Table of Contents
Enchantments Skills Passives
Legendary Aspects Unique Items Paragon
Diablo 4 Sorcerer Changes Season 4
Blizzard Entertainment

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Diablo 4 Season 4 - All Sorcerer Changes Patch 1.4.0

The Sorcerer is receiving the largest amount of changes out of all the different classes in Season 4. Mastery Skill tags have been expanded, which will allow for some abilities to benefit from new sources, such as many of the different Passives and Uniques. Updates to Passives, Core skills, and Paragon nodes will also provide some new options for players to try for their characters.

Sorcerer

  • Mastery Skills are now also considered Core Skills.

Enchantments

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Frost Nova Enchantment

  • Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.
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Frost Bolt Enchantment

  • Chill amount increased from 15% to 18%.
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Flame Shield Enchantment

  • Previous - Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
  • Now - Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.

Developer’s Note: We've received feedback from players that "Cheat Death" mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.

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Skills

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Frozen Orb

  • New Functionality: Travel distance is now controllable.
  • Damage increased by 20% (.34 to .41).
  • Enhanced Frozen Orb
    • Previous - When cast above 40 Mana, Frozen Orb's explosion damage is increased by 45% against Elites and 30% against all other enemies.
    • Now - While Healthy, the explosion of Frozen Orb deals 45% increased damage.
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Greater Frozen Orb

  • Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.
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Ice Armor

  • Enhanced Ice Armor
    • Mana Regeneration increased from 25% to 30%.
  • Shimmering Ice Armor
    • Previous - Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
    • Now - While Ice Armor is active, you reduce its Cooldown by 1 seconds for every 50 Mana you spend.
  • Mystical Ice Armor
    • Previous - Damage against Vulnerable enemies contributes 50% more to Ice Armor's Barrier.
    • Now - While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.
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Shimmering Frost Nova

  • Previous - Frost Nova generates 4 Mana per enemy hit.
  • Now - Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.
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Flame Shield

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Teleport

  • Enhanced Teleport
    • Previous - Teleport's Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
    • Now - You gain 30% Movement Speed for 3 seconds after Teleporting.
  • Mystical Teleport
    • Previous - For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
    • Now - Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3 Deep Freeze.
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Supreme Deep Freeze

  • Now applies Vulnerable for 5 seconds when it ends.
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Ice Shards

  • Damage increased by 28% (1.25 to 1.6).
  • Enhanced Ice Shards
    • Ricochet chance increased from 40% to 50%.
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Hydra

  • Baseline maximum amount increased from 1 to 2.
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Lightning Spear

  • Damage increased by 8% (.15 to .16).
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Greater Charged Bolts

  • Damage increased from 25% to 35%.
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Incinerate

  • New Functionality: Gain 15% baseline Damage Reduction while channeling.
  • Damage increased by 10% (.76 to .84).

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Passives

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Elemental Attunement

  • Cooldown reset chance increased from 5% to 7%.
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Mana Shield

  • Damage Reduction increased from 7% to 8%.
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Devouring Blaze

  • Crowd Controlled enemies now provide the damage bonus instead of Immobilized.
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Conjuration Mastery

  • Previous - You gain 1% increased damage for each active conjuration.
  • Now - You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.
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Convulsions

  • Lucky Hit Chance increased from 3% to 5%.
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Shocking Impact

  • Damage increased by 100% (.2 to .4).
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Elemental Dominance

  • Damage increased from 3% to 4%.

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Legendary Aspects

Bounding Conduit Aspect

  • Previous - Gain 15-30% Movement Speed for 3 seconds after Teleporting.
  • Now - Teleport's Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.

Aspect Of Frozen Orbit

  • Damage increased from 30-40% to 45-60%.

Aspect Of Concentration

  • Previous - Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
  • Now - Casting a Conjuration Skill grants you 10-20% Damage Reduction for 5 seconds.

Aspect Of Abundant Energy

  • Chance to chain to an additional enemy increased to 35-50%.

Snowguard's Aspect

  • Damage reduction increased from 10-25% to 15-30%.

Aspect Of Singed Extremities

  • Now both Immobilize and Stun trigger the Slow effect.

Aspect Of Conflagration

  • Previous - While channeling Incinerate, your Burning damage is increased by 25-40%.
  • Now - While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.

Aspect Of Splintering Energy

Shattered Aspect

  • Enemies no longer need to die while Frozen to trigger the bonus damage.
  • Damage increased from 25-40% to 30-45%.

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Unique Items

Staff of Lam Esen

Tal Rasha's Iridescent Loop

  • Maximum stacks now capped at four.
  • All Resistance variants increased from 8%/3% to 10%/4%.

Flamescar

  • Ember damage increased by 25%.

Staff of Endless Rage

  • Damage bonus increased from 20-40% to 40-60%.

Esu's Heirloom

  • Evade Grant's Movement Speed Affix duration increased from 2 to 3 seconds.

Paragon

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Tactician Glyph

  • New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.
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Winter Glyph

  • Cold damage increase maximum raised from 15% to 18%.

That concludes the full list of Sorcerer changes coming to Diablo 4 in the Season 4 update. All of these adjustments, combined with the itemization rework, are definitely going to create some new build opportunities for the class. For more Diablo 4 news and guides, make sure to check out the rest of our website!

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