Counter-Strike 2 Patch Notes October 25: Map Changes & Weapon Fixes

Valve drops another patch aiming to fix the various issues of Counter-Strike 2's launch.

Counter-Strike 2 Patch Notes October 25: Map Changes & Weapon Fixes
Valve

Counter-Strike 2 is approaching its first month since release, and while it's had a share of bugs, Valve is working hard to address them. The October 25 patch notes bring several fixes and tweaks to various maps, aiming to enhance gameplay.

Counter-Strike 2 October 26th Patch Notes
Valve

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Counter-Strike 2 Patch Notes October 25:

Inferno

  • Improved bomb visibility when planted in the fountain on bombsite B.
  • Enhanced grenade bounce behavior on roof and stone models for predictability.
  • Removed part of the balcony railing.
  • Adjusted the garage door on bombsite A for better player readability and clipping.
  • Fixed a lighting bug on the Inferno workshop map.
  • Addressed various micro-gaps.
  • Overall clipping and movement have been polished.

Overpass

  • Removed or adjusted models and textures to improve player readability.
  • Lighting adjustments in specific areas for improved visibility.
  • Tweaked grenade clipping in various areas.
Counter-Strike 2 Nuke Changes
Valve

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Nuke

  • Fixed clipping on the ramp room doorway tread plates to prevent erroneous grenade bounces.
  • Adjusted collision on doorways from the ramp to bombsite B for accuracy.
  • Improved player readability against the container on bombsite B.
  • Fixed some instances where players clipped through the garage door at the lobby.
  • Removed the dynamic light at squeaky to avoid shadows revealing player positions through the doorway.
  • Fixed various holes in the world.
  • Overall clipping and movement have been polished.

Dust2

  • Fixed micro-cracks in crate models.

Anubis

  • Adjusted grenade clipping in and around bombsite B to prevent grenades from getting stuck.
  • Fixed multiple instances of dropped weapons clipping through the world geometry.
  • Fixed various holes and cracks in the world.
  • Fixed missing collision on geometry, preventing the C4 from being thrown out of the map.
  • Clipped multiple areas where players could stack to gain unfair vantage points.
  • Fixed lightmap issues around CT spawn water.
  • Improved player readability in mid.
  • Enhanced CT team intro positions.
  • Overall clipping and movement have been polished.
Counter-Strike 2 Office Changes
Valve

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Office

  • Improved player readability at CT spawn around the SWAT van.
  • Fixed gaps in some cubemaps that caused lighting issues.
  • Fixed lighting artifacts on crates at low settings.
  • Disabled motion on the vending machine.
  • Overall clipping and movement have been polished.

Vertigo

  • Fixed ladder collision blocking bullets and grenades.
  • Fixed steel beams having an incorrect surface property.
  • Overall clipping and movement have been polished.

Mirage

  • Fixed various bullet penetration issues.
  • Overall clipping and movement have been polished.
Counter-Strike 2 Ancient Changes
Valve

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Ancient

  • Made fog adjustments to enhance player readability.
  • Fixed micro-cracks in crate models.
  • Fixed multiple holes and cracks in the world.
  • Made visibility adjustments to the donut area.
  • Addressed bullet penetration issues through wood panels near bombsite B.
  • Fixed material properties on some tarp models.
  • Overall clipping and movement have been polished.

Miscellaneous

  • Fixed instances where weapons could fall out of the world.
  • Resolved a bug where Molotov self-damage could be incorrectly penalized as team damage.
  • Improved performance for muzzle flashes and HE grenade effects.
  • Various bug fixes and tweaks to weapon finishes and stickers.
  • Added code to correct packets arriving out of order in quick succession, which were appearing as net graph loss.
  • Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting and then stick to that route for too long.

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