
The WoW devs have been monitoring how all of the classes have been performing, and they have shared some class tuning for the next weekly reset. The War Within so far has seen an increase of players enjoying Mythic+, raiding, open-world and PvP content, despite some slight hiccups here and there.
Having said that, we will go over all of the incoming Season 2 class balancing for May 27, 2025.
Table of Contents
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Season 2 Class Tuning

Evoker

- Nerub-ar Palace 2-piece class set increases Upheaval damage by 15% (was 30%) and Eruption damage by 15% per stack (was 30%).
Developers’ notes: With recent buffs to Augmentation’s personal damage, this older class set became stronger than intended.

- Healing of all spells and abilities increased by 4%. Does not affect PvP combat.
- Living Flame healing increased by 30%.
- Spiritbloom healing increased by 20%.
- Echo’s base healing increased by 100%. This only affects the raw healing, not how strong copied spells are.
Hunter

- Explosive Shot damage increased by 15%.
- Fury of the Eagle damage increased by 25%.
Mage

- All damage dealt increased by 3%. Does not affect PvP.
Paladin

- Lightsmith: Blessing of the Forge healing increased by 15%.
- Lightsmith: Hammer and Anvil healing increased by 20%.
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Priest

- Psychic Link now causes direct damage to inflict 35% of damage dealt to targets afflicted by Vampiric Touch (was 30%).
- Halo damage increased by 30%.
- Voidweaver: Entropic Rift damage increased by 12%.
Rogue

- All damage increased by 5%. Does not affect PvP combat.
Shaman

- Farseer: Elemental Reverb now increases Riptide healing by 20% (was 10%). Not applied to PvP combat.
- Farseer: Maelstrom Supremacy now increases the healing of Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 25% (was 15%). Not applied to PvP combat.
- Farseer: Offering from Beyond now reduces the cooldown of Riptide by 3 seconds (was 2 seconds). Not applied to PvP combat.
- Farseer: Primordial Capacity now increases maximum mana by 10% (was 5%). Not applied to PvP combat.
- Farseer: Hydrobubble absorption increased by 25%. Not applied to PvP combat.
- Farseer: Hydrobubble now lasts for 15 seconds (was 10 seconds).
Warlock

- Diabolist: Ruination damage increased 35%.
- Diabolist: Wicked Cleave damage increased 15%.
- Diabolist: Chaos Salvo damage increased 15%.
- Diabolist: Felseeker damage increased 15%.
- Diabolist: Gloom of Nathreza now causes enemies marked by your Havoc to take 7% increased damage from your single target spells (was 5%).
Warrior

- Whirlwind damage increased by 100%.

- Whirlwind damage increased by 120%.
- Thunder Clap damage increased by 25%.
- Odyn's Fury damage increased by 30%.
- Mountain Thane: Thunder Blast damage increased by 25%.
And that covers all of the changes for the upcoming week. You can check out the official notes, here.
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