The First Descendant: November Dev Note Plans & Updates Explained
We break down the November Dev Note, from Transcendent Weapon farming and Albion decorations to stability fixes and penalty rules.

Director Minseok Joo of The First Descendant has published a November Dev Note on Steam after hearing a lot of concern from the community about the future of the game. The post shares the major improvements and plans the Dev Team is working on right now.
If you have been frustrated with Transcendent Weapon farming, the missing seasonal decorations or recent stability problems, this note answers all three. Below we go through each topic, the dates the developers gave, and what you can do about the PC memory issue today.
What Is Coming in November and Beyond
The Dev Team is preparing several updates for November, including the new Descendant Monet and improvements to older foundational systems such as the Grappling Hook system, Sub Module slots and the Inversion system. Toward the end of the year, the team is also working on Colosseum-A, a new Transcendent Melee Weapon, along with overall improvements to Melee Weapon Descendant builds.
The note then covers four areas of player feedback: Transcendent Weapon farming fatigue, Albion decorations, game stability and penalty criteria. You can read the original post on Steam.
Transcendent Weapon Farming and Albion Decorations
Players told the team it is hard to get a Transcendent Weapon with the options they want, and that the weekly number of readjustments with Transcendent Wave Modulators is too low. In response, the developers are building a feature that lets you reach the desired Transcendent Ability more reliably after a certain number of readjustments. It is scheduled for February 2027, and previous Transcendent Wave Modulator uses will be counted retroactively for each weapon. If you are still hunting for the right roll, our Transcendent modules list is a good place to start.
Albion decorations have been missing since the August Dev Live, when the team said it would optimize Albion first. The director explained that Albion keeps growing with more Descendants, skins, Fellows and NPCs, and the extra memory use has kept seasonal decorations off some consoles. He took responsibility and apologized. Winter decorations for both Albion and the lobby are planned for the December 17 patch, and the team intends to keep optimizing so every major event can get decorations.
Stability Fixes and the Restriction Policy
Game stability is the team's top priority. The note lists what has been done so far:
- A brief freeze during gameplay was fixed. It affected all platforms but was especially bad on Xbox.
- A bug introduced during compiler optimization made the Grappling Hook behave abnormally on certain platforms. It only appeared in specific environments, which is why it took time to find.
- An abnormal rise in PC memory usage is linked to NVIDIA shader cache files. If you see it, deleting those files as described in the developers' notice should resolve it, and further work on the underlying issue is under way.
If the game still misbehaves for you, see our guide to checking whether The First Descendant is down and the earlier Kuiper Shard compensation notice.
After the August crackdown on abnormal gameplay in Onslaught, players said the penalty criteria were unclear. The team now weighs all of the following, with penalties applied in stages from warnings to permanent bans:
- Whether the player knowingly exploited a bug or error
- Whether the method used was a legitimate one
- Whether it affected Trade or paid currency
- Whether it continued after a patch
- Whether it was repeated or spread
The developers say they will do their best to ensure stable game operations before taking disciplinary action. More details and answers to community questions are due during the November 15 Dev Live, so keep an eye on our latest patch notes for what follows.