The Finals Patch Notes Update 1.5.5: Weapon Nerfs & Balance Changes
Check out the latest Finals patch notes for update 1.5.5 on January 24, including gameplay changes, bug fixes, and quality of life improvements.

The latest Finals patch introduces important balance adjustments to gadgets and weapons alongside crash fixes and quality-of-life improvements. Let's break down everything included in Finals update 1.5.5.
All Balance Changes in The Finals Patch Notes (Update 1.5.5)
Gadget Changes in The Finals Update 1.5.5

Defibrillators
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Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Revives
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Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Weapon Changes in The Finals Update 1.5.5
A number of weapons have received tweaks in this patch, aimed at better balancing the arms meta. Specific changes are outlined below:

.357 Revolver
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Decreased the amount of bullet dispersion applied when aiming down sights
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Reduced damage fall-off start range to 23m from 35m
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Reduced damage fall-off end range to 40m from 50m
The powerful .357 revolver has received range nerfs in this patch to curb its dominance.

CL-40
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Increased player damage to 110 from 100.
Buffed damage against players for better lethality.

FCAR
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Decreased damage to 25 from 26
Slightly reduced damage per shot for further balancing

Guardian Turret
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Decreased health to 280 from 300
Lowered health pool to quicken turret destruction

MGL32
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Increased player damage to 83 from 80
Increased player damage for added impact in battles

Throwing Knives
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Decreased the amount of projectile dispersion applied when falling
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Decreased the amount of projectile dispersion applied when sprinting
Improved reliability through reduced dispersion in this patch.
Bug Fixes
Key bug fixes:
- Fixed certain GPU crashes
- Fixed crossplay settings to correctly turn off
- Fixed matchmaking issues in Ranked Tournaments
Several quality-of-life bugs have been addressed related to crashing, crossplay, and tournaments.


