Marvel Rivals is quickly climbing up the ranking charts with all the exciting battles between our favorite Heroes. Have you ever imagined Hulk fighting against Adam Warlock? Well, now you can even participate in these epic combats by choosing a character for yourself and facing whoever you want from the Marvel Universe.
In any case, before picking a Hero, it's good to be aware of how their abilities work. In this guide, we'll explain how to play as Magneto, including his skills and their stats in Marvel Rivals. Let's get started!
Magneto is extremely difficult to kill, and he is one of the best in terms of protecting his teammates. Yes, he has a low base HP, but considering the amount of tools he has, this shouldn't be a problem. Additionally, even if he's the only tank on the team, you'll be fine because he has a shield that can block any attack.
Moreover, his Ultimate is very powerful, and it's perfect for controlling large areas. It's also almost impossible to deal with, so you won't have to worry about the enemy team deactivating it because it blocks all projectiles. The only significant disadvantage that Magneto has is his speed. If you can overlook the fact that he's slow, don't hesitate to give him a try.
Marvel Rivals Magneto Abilities
There are three types of skills in Marvel Rivals: regular attacks, abilities, and passives. Every Hero has their own advantages and disadvantages, especially when it comes to their abilities. That's why we always encourage players to experiment with all of them and combine them in different ways so they can see what works for them and what doesn't.
Now it's time to take a look at all of Magneto's abilities and how they work so you can take full advantage of them.
Normal Attack
Button
Ability Icon
Name
LMB
Iron Volley
Description: Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on the distance flown
Casting: Single-cast projectile with delayed impact that also generates a spell field
Projectile Speed: 80m/s
Charges: 10
Maximum Distance: 25m
Range: Initially, it produces a spell field with a 1m spherical radius; when the projectile reaches maximum distance, the explosion radius expands to a spell field with a 3m spherical radius
Attack Interval: 0.8s
Damage: 35. The spell field deals 40 damage at its center, reducing to 50% within a 3m radius from the center
Abilities
Q
Meteor M
Description: Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor's power, yet overloading will cause it to self-destruct
Projectile Absorption Range: 15m spherical radius
Projectile Speed: 30m/s
Explosion Range: Initially, the ability has a spherical range with a radius of 5m. After charging for 4s, it expands to an 8m radius
Maximum Duration: 4s
Damage: The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged
Energy Cost: 3,100
Special Effect: For each point of projectile damage absorbed, the power increases by 0.125, with a maximum absorption of 800 projectile damage
SHIFT
Metallic Curtain
Description: Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles
Casting: Shield
Maximum Energy: 100
Energy Cost: 50/s
Energy Recovery Delay: 1s
Energy Recovery Speed: 11/s
Cooldown: 3s
E
Metal Bulwark
Description: Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto's back
Casting: Targeted
Maximum Distance: 20m
Shield Value: 300
Max Shield Duration: 2.5s
Cooldown: 12s, and sharing cooldown with Iron Bulwark
Special Effect: The shield grants one charge of Iron Ring for every 100 damage it absorbs
F
Iron Bulwark
Description: Conjure an iron shield around himself. Damage taken will transform into rings on Magneto's back
Shield Value: 300
Max Shield Duration: 2.5s
Cooldown: 12s, and sharing cooldown with Metal Bulwark
Special Effect: The shield grants one charge of Iron Ring for every 100 damage it absorbs
RMB
Mag-Cannon
Description: Convert the iron rings on Magneto's back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies
Projectile Speed: 120m/s
Damage: Iron Rings' first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Cooldown: No cooldown, but the ability can only be activated when the Iron Ring has at least one charge
Critical Hit: No
Special Effect: When fully charged, the Iron Ring has a 6m knockback distance
SPACE
Magnetic Descent
Description: Hold Space to fall slowly
Horizontal Movement Speed: 6m/s
Descending Speed: 3.5m/s
Team-Up Abilities
C
Metallic Fusion
Description: Scarlet Witch can infuse Chaos Energy into Magneto to enchant his greatsword. Upon receiving the Chaos Energy, Magneto can unleash its full force, striking down enemies with his enchanted greatsword
Casting: Grant Ability
Attack Interval: The first two stages each take 0.615s, while the third stage takes 0.954s
Projectile Speed: 80m/s
Range: 3m spherical radius
Damage: Projectile Damage 55, Spell Field Damage 30
Duration: 10s
Cooldown: 30s
Have fun and good luck on your next adventure! For more information about the latest gaming news and guides, you can check out the following articles: