Enshrouded Patch 1.0.1.0 - Boss Combat Fixes & More Changes
Every change in Enshrouded Patch 1.0.1.0, from boss behavior and wand costs to Sparkworks, base building, UI and PC fixes.

Enshrouded's first patch since the 1.0 launch is out. Patch #1, also called Patch 1.0.1.0, went up on November 2, 2026 as a developer post on Steam, and it touches almost every corner of the game. If you're still working through the 1.0 release changes, this is the cleanup pass that follows them.
Most of the patch is bug fixes and balance tweaks, so it's worth knowing what actually affects how you play. We will go over every change in Enshrouded 1.0.1.0, from boss behavior and wand costs to Sparkworks, base building and PC-only fixes.
Enshrouded 1.0.1.0 Highlights
- Bosses stay in the fight: Bosses now stay engaged longer after being attacked, even when players are far away. Ranged fights against the Fell Monstrosity used to be frustrating because it would start recovering health while being shot at.
- Wand and stamina tuning: The Aerial Wand Attack now costs 40 mana instead of stamina, Whirlwind Crescendo costs less stamina, and the Wand Evasion Attack costs less mana.
- Sprint toggle: Sprint can now be set to toggle in the keyboard and mouse settings.
- Hairstyle fix: The previous update accidentally unlocked every hairstyle in character creation, including quest rewards. That's fixed.
- Sparkworks protection: Props that are part of a Sparkworks setup can no longer be destroyed by attacks from players or enemies, though you can still dismantle them.
- Voice chat toggle: With voice chat set to open microphone, you can now mute or unmute via a toggle keybinding.
Combat and Enemy Changes
Bosses and Creatures
- Bosses now stay engaged in combat longer after having been attacked, even when players are far away.
- Fixed the Wispwyvern and its undead counterpart not being targeted correctly by totem spells and other summons.
- Fixed a Dragon Youngling state where it was defeated but didn't trigger the correct dead state.
- Fixed boss music stopping while the fight was still ongoing.
- Ancient S.P.D.R. Constructs can now be lured less easily into a spot where they forget how to move or attack.
- The shielded Ancient Construct now has phases where the shield is on cooldown.
- Reduced the poison damage from the Fell Vinebloom's area attack.
- Fixed a Vukah Brawler spawning inside the cave wall.
- Made it easier to target enemies next to Cyclopses.
- Fixed the Scavenger Bully's retaliation attack showing "Not effective" when it hits the player.
- Improved the combat behavior of vultures.
- Reduced the explosion radius of the Scavenger proximity mines.
- Fixed several cases where the level of enemies didn't fit the level of the region.
Loot and Critters
- Fixed defeated enemies sometimes needing two interactions before you could loot them.
- Reduced the cases of Fell enemies that have no loot. Another fix for this is planned for the next update.
- Elite flying critters now give more XP when defeated.
- Reduced the number of flying critters in one location in the Kindlewaste Hollow Hall.
- Reduced the size of the combat collider for the Fell mini critters, which could previously block arrows aimed at enemies behind them.
- Fixed incorrect enemies spawned by the Sparkworks enemy spawners.
Visual Fixes for Enemies
- Fixed several visual issues with the artillery attacks of the Wispwyvern and its undead counterpart.
- Fixed a visual issue with the Snapjaws' tar spit.
- Fixed the visuals for the Fell Shackled Banshee when it's defeated.
- The projectiles from Fell Vines now hit props and terrain as intended.
Weapons, Skills and Perks
- Wand attack frequency can't be boosted anymore by animation-cancelling each shot via blocking.
- Fixed a bug that stopped the Lupa's scalper daggers from enabling the riposte kick ability when wielded.
- Lowered the stamina costs for Whirlwind Crescendo.
- Reduced the mana costs for the Wand Evasion Attack.
- The Aerial Wand Attack now costs 40 mana instead of stamina.
- Updated the perk descriptions for mana, health and stamina leech where necessary.
- Added missing sounds to the Wand Heavy Attack.
- Fixed the Chain Heal spell also healing enemy Hollow skeletons.
- Fixed skills and attacks that could stop working correctly after several hours of play.
- Added two more craftable versions of lore weapons.
Crafting, Farming and Food
- Added a few food options to the path before and in the first cave, to avoid starvation before reaching the first wider area.
- Purple berries are now easier to spot.
- Crab cakes now accept any type of milk.
- The goo recipe now also unlocks by picking up the Shroud mushroom resource from Revelwoods.
- Big farm animal beds can now be crafted using any wood type.
- Azure Russula seedlings are now a bit cheaper to produce in the farmbed.
- Fixed fish preventing other animals from reproducing. They were secretly occupying the beds needed for the new offspring on the farm.
- Removed basalt as loot from several terrain and block materials, because it could lead to some recipes unlocking too early in the progression.
- Fixed factories using a default material instead of the selected one when a recipe allows several alternatives.
- Snapping to trees has been improved when using the wood chopping axe.
- Rocks no longer chase the player when running past them with auto-loot enabled. They're picked up instead.
If you're building up your base economy, our complete farming guide covers the farm side in more depth.
Base Building and Sparkworks
- Props that are part of a Sparkworks setup can no longer be destroyed by attacks from either players or enemies. They can still be dismantled.
- Fixed water wheels not rotating correctly even though they had contact with moving water.
- The Sparkworks tutorial now correctly opens at the Sparkworks workbench.
- The Sparkworks workbench now shows up in the workshops overview menu.
- Fixed a UI layout issue in the Sparkworks trigger configuration sliders when the text size was set to 80%.
- Added improvements to the factories page in the player base overview menu. Sorting by name now works as intended, and sorting by remaining production time or by product has been added.
- Improved the UI layout of the building Finetune Mode widget. It's also easier to see when the mode is active.
- Fixed the prop placement finetune mode staying active when switching to non-fine-tunable items like the summoning staff, magic staffs or certain props like water dispensers.
- Fixed an issue that prevented players from removing overgrowth from buildings in their base.
- It's now possible to destroy props with the pickaxe in flying build mode.
- In flying build mode, you now hear sounds at the position of the camera, not where the character model is.
- Taking damage in flying build mode now cancels the flying mode immediately.
- Fixed some building shapes showing incorrect materials in small areas.
- Fixed lootable objects still offering the loot interaction in the player base after the object was no longer available.
- Inanimate objects that can be destroyed now have a grey "health" bar, so it's clear they take damage but aren't a threat.
- Increased the "health" of several Ancient props that broke too easily.
- Fixed some texture issues for placeable Ancient props and several placeable secret doors.
Interface and Quality-of-Life Changes
- Sprint can now be set to toggle in the keyboard and mouse settings.
- Added a link to the news section on enshrouded.com to the main menu.
- Fixed a UI issue where entering text in the chat while fast travelling could open the wrong inventory tabs.
- Unlocking perks on items that increase a skill level now shows the correct UI icon when you open the skill tree right after the upgrade.
- Fixed several cases of yellow "is new" markers not disappearing from items in the inventory.
- Fixed a UI layout issue in the "search with share code" window in the adventure sharing menu.
- Made the background darker for the map marker filter overlay so the icons are easier to see.
- Fixed the item detail menu showing torches as upgradable, which they aren't.
- Fixed a missing tab in the controller button layout popup.
- Fixed list selections that jumped to the top or bottom while the scrollbar didn't follow, which was noticeable in the survivor menu.
- The maximum number of characters for a world name is now the same as it was during early access.
- Fixed some minor issues with text overlapping its menu areas in different languages.
- While voice chat is set to open microphone, the microphone can now be muted or unmuted via a toggle keybinding.
Characters, Survivors and Audio
- The previous update unlocked all hairstyles in character creation, even the ones that are quest rewards. This has been fixed. Players who created a character with one of those hairstyles may keep it, and it counts as unlocked in the item set.
- Added the previously missing muted purple hair color to the item set.
- Fixed the name and description mix-up between the Ashwind Strider and Sky Specter armor sets.
- Fixed several minor issues with armor items and cloth movement.
- The settings for hiding armor in specific equipment slots now show in the character renderings in pre-game menus.
- Fixed several missing greetings and farewells from survivors.
- Survivors now push grass while walking, just as players do.
- Survivors can no longer be pushed when their roaming distance is set to 0.
- Fixed some minor survivor animation issues during conversations.
- Tweaked the volume of several survivor voice-over lines, and voice-over lines are now easier to understand compared to other sounds.
- Improved the sound mixing for surround setups. Work on this continues, and more issues will be fixed in the next patch.
- Cleaned up some voice-over files that contained outtakes from the recording.
- Chinese or German is now selected correctly as the voice-over language for the intro and outro when the system language is set to one of the two.
- Improved several cases of sound reverb.
World Fixes
- Fixed timing issues with the mysterious wanderer's appearances.
- Fixed several cases where enemies' levels didn't fit the region.
- Fixed fast travelling to a location with sand or snow sometimes showing strange holes in the ground.
- Fixed a few smaller game world issues such as tents stuck too far in the ground or incorrectly flooded cellars.
- Fixed some grappling hook anchors that didn't work as intended.
- Fixed the position of a Hollow enemy spawn point in the Albaneve Summits Hollow Halls.
- Fixed incorrect foliage effects when chopping bamboo.
- Restored some visual effects on terrain materials, such as mud bubbles.
Stability and Multiplayer
- Improved stability in multiplayer when hosting a world with very large player bases.
- Fixed a cause of flickering shadows in very large player bases.
- Fixed incorrect dark areas in regions such as desert sand in certain graphical settings.
- Fixed a crash related to outdated position information for tombstones.
- Fixed a few randomly occurring crashes, and a potential crash when closing the game.
- Fixed several localization issues.
PC-Specific Fixes
- Fixed several cases that could cause a save data migration to trigger an error. If a save file caused migration issues before, try the migration again with this update.
- Increased the memory budget for the total sum of all player bases during save data migration. This only affects save data with too many player bases.
- Fixed the 3D resolution scale slider showing 100% after a reset, even if the preset for the detected graphics card uses a default below 100%.
- Fixed a keybinding issue where binding evade to a key combination would perform a jump instead of the evade action. This could also help in similar key binding combinations.
- Fixed a key that stopped working correctly in-game after using the AMD overlay tool.
- Added new graphical settings for AMD graphics cards.
- Fixed a randomly occurring crash on GPUs.
And that covers all of the changes in Enshrouded 1.0.1.0. You can read the official patch notes on the Steam developer post. Starting a new run after the patch? Our Enshrouded beginner tips are a good place to start, and the dedicated server setup guide helps if you host for friends.

