WoW TWW Hotfixes Season 1 (October 1, 2024)
We will go over the most recent hotfixes added to World of Warcraft The War Within.

World of Warcraft is picking up the pace in its newest expansion. With Season 1 of The War Within now live, thousands of players are flocking to try out the new raid, Mythic+ dungeons, and the higher-difficulty Delves. All of this excitement also warrants some feedback from players as balancing this game can be quite tricky.
Having that in mind, the dev team has released a bunch of new updates to The War Within, so we will briefly go over all of the balance adjustments, bug fixes, and quality-of-life changes added to the iconic MMORPG.
Table of Contents
PvE Changes (October 1, 2024)

- Consume Flame no longer gains double benefit from Versatility.
- Fixed an issue where Consume Flame was gaining more benefit than intended from Attuned to the Dream.

- Diabolist: Fixed an issue where Demonic Art: Overlord, Demonic Art: Mother of Chaos, or Demonic Art: Pit Lord could aggro nearby enemies.
- Diabolist: Fixed an issue where Flames of Xoroth was providing much higher of a benefit than intended.
- Hellcaller: Fixed an issue where Xalan’s Ferocity was providing much higher benefit than intended.
- Hellcaller: Fixed an issue where Xalan’s Cruelty was providing much higher benefit than intended.

- Fixed an issue where The Houndmaster's Gambit was not appearing on Call Dreadstalkers.
- Fixed an issue where Demonic Brutality was not functioning.
- Fixed an issue where Improved Demonic Tactics would not increase your pet’s critical strike chance.

- Fixed an issue where Avatar of Destruction would consume 2 stacks of Crashing Chaos.
PvP Changes (October 2, 2024)

- Ice Wall can no longer be used in the capital city Dornogal.
General Changes (October 1, 2024)
Dungeons
Grim Batol
- Improved the visibility of Twilight Wind.
- Movement speed of the Twilight Wind reduced by 15%.
- Movement speed reduction to players inside the area trigger reduced to 10%.
- Fixed an issue that allowed players to be hit multiple times by a Twilight Wind.
- Melee damage reduced by 66%.
- Melee attacks can no longer critically strike.
- Health reduced by 13%.
- Abyssal Corruption now targets 2 players (was 3).
- Scorching Heat’s damage reduced by 25%.
Mists of Tirna Scithe
- Addressed an issue where Volatile Acid could not be removed by Magic immunities.
Siege of Boralus
- No longer flees at low health.
- Players now gain a short immunity to Irontide Cleaver’s Heavy Slash after suffering from Iron Hook.
Irontide Raider and Ashvane Commander
- Adjusted the timings of Iron Hook and Azerite Charge.
The Dawnbreaker
- Fixed an issue where players couldn’t fly after defeating Anub’ikkaj and before engaging in combat with Rasha’nan.
- Fixed an issue where Shadowstep and Feral Lunge couldn’t be used during Phase 2.
The Stonevault
- Now casts Smash Rock less frequently.
- Now casts Censoring Gear less frequently.
Nerub-ar Palace Raid
Broodtwister Ovi’nax
- Broodtwister Ovi’nax health reduced by 15% on Mythic difficulty.
- Experimental Dosage duration increased to 8 seconds on Mythic difficulty.
- Poison Burst cast time increased to 4 seconds on Mythic difficulty.
- Volatile Concoction periodic damage reduced by 30% on Mythic difficulty.
- Mutation: Accelerated increases movement speed of Blood Parasites by 10% every 2 seconds (was every 1 second) on Heroic and Mythic difficulties.
- Blood Parasites are no longer immune to crowd control while casting Infest.
- Fixed an issue where Blood Parasites would sometimes melee players.
- Vile Discharge damage reduced by 20% on Mythic difficulty.
Nexus-Princess Ky’veza
- Health reduced by 10% on Mythic difficulty.
- Chasmal Gash now persists through death on all difficulties.
- Assassination damage reduced by 20% on Mythic difficulty.
- Twilight Massacre damage reduced by 15% on Mythic difficulty.
- Queensbane damage over time effect reduced by 17% on Mythic difficulty.
- Queensbane expiration damage reduced by 25% on Mythic difficulty.
- Starless Night damage reduced by 15% on Mythic difficulty.
- Eternal Night damage reduced by 15% on Mythic difficulty.
- Fixed an issue causing Assassination and Twilight Massacre to pierce some immunities on all difficulties.
The Silken Court
- Motes will now spawn more reliably at each player’s exact location.
Queen Ansurek
- Adjusted the visual of Web Blades to more closely match the damage event timing.
- Fixed an issue specific to Raid Finder that sometimes caused pets and guardians to not follow their owner when traveling between platforms in Phase 2.
Items
- Aberrant Spellforge damage and Haste effects increased by 5%.
- Ovi’nax’s Mercurial Egg effects increased by 5%.
- Throngus’s Finger dodge increased by 25%.
- Overclocked Gear-a-Rang Launcher damage increased by 5%.
- Twin Fang Instruments damage increased by 10%.
- High Speaker’s Accretion intellect effect increased by 25%.
Delves
- Fixed an issue where Brann’s Gathering Tools could fail to gather rewards.
- The following list of delve sourced reagents can now be found in any delve’s
Heavy Trunks:
And that covers all of the changes this time around for The War Within. If you would like to check out the official notes, you can click, here.



