Tsuki Iroha is one of the available characters in TRIBE NINE. She is a 2-star unit that players get for free at the beginning of the game. Tsuki Iroha is a unit that focuses on dealing damage from a distance, and she’s a great character to have in your team when you’re first starting out.
A character that can perform consecutive long-ranged attacks, constantly granting pressure to the enemies. She excels at setting up combo attacks with her allies, creating opportunities for the party to go on the offensive.
Tsuki Iroha is a unit that can quickly break enemies. If combined with Yo Kuronaka, you can easily Break enemies to then annihilate them with follow-up attacks. A good strategy with Iroha is to try and maintain having both her alpha and beta balls on the field so that you can unleash her kit. In addition, Iroha is also a great unit to have on auto, so don’t be shy about using her as a teammate rather than your main driver.
Tsuki Iroha Skills
Below is a full breakdown of Tsuki Iroha’s skills.
Skills
Type
Icon
Name
Basic
Iroha Starter
Primary Attack
Perform up to 3 stages of Ranged Attack. When the 3rd stage hits, grants oneself [alpha Ball] for a certain period of time.
Secondary Attack
Perform a tracking pitch that is able to pierce through the target.
When the attack hits, grant oneself [beta ball] for a certain period of time.
Counterattack
Perform a Dodge Counterattack.
When executing Counterattack successfully, limit enemy actions by using attacks that will make the enemy lose their balance more easily.
Status
Primary Attack
1st stage Action DMG: 35%
2nd stage Action DMG: 35% x3
3rd stage Action DMG: 240%
1st stage Break Value: 20
2nd stage Break Value: 18
3rd stage Break Value: 60
[alpha ball] duration: 7s
Secondary Attack
Action DMG: 250%
Break Value: 250
Stamina Consumption: 480
[beta ball] Duration: 7s
Counterattack
Action DMG: 50 x3
Break Value Successful Counterattack: 501
Stamina Consumption: 625
Type
Icon
Name
Strategy Skill
Iroha Ball: Delta
Can be executed when both [alpha ball] and [beta ball] are granted.
perform a splitting pitch towards the target. Make the enemy lose their balance more easily.
Status
Strategy Skill
Action DMG: 120 x5
Break Value: 400
Stamina Consumption: 500
Type
Icon
Name
Ultimate Skill
Iroha Ball: Omega
Perform an [Ace Up One's Sleeve?] pitch, which will transform into a huge missile, towards the target.
Status
Ultimate Skill
Action DMG: 7500%
Required Tension Phase: 2
Tension Gauge Maximum Consumption: 200
Type
Icon
Name
Chain Skill
Winning Pitch
Can be triggered when inflicting Break on the enemy.
Perform a follow-up attack towards the target, and grant party member [Courage] for a certain period of time.
Status
Chain Skill
Action DMG: 1200%
Tension Gauge Recharge: 50
[Courage] Duration: 10s
[Courage] Critical Rate Increase: 10%
Type
Icon
Name
Overdrive
Iroha Ball: Epsilon
More likely to strike the batter out, the batter is less likely to hit the ball far out, and allies are more likely to win a bout on base.
Additionally, obtain [Defense Factor].
Notes
Alpha Ball
When oneself is granted [Beta Ball] at the same time, [Iroha Ball: Delta] can be executed.
After executing [Iroha Ball: Delta], this effect will be removed.
Beta Ball
When oneself is granted [Alpha Ball] at the same time, [Iroha Ball: Delta] can be executed.
After executing [Iroha Ball: Delta], this effect will be removed.