Jio Takinogawa is one of the available units in TRIBE NINE. He is a 3-star character that you can obtain from any of the banners in the game. In this guide, we’ll go over what Jio Takinogawa, and what you can expect from this unit.
Jio Takinogawa is a 3-star DPS unit that focuses on using his punches and kicks to deal damage. The unique thing about Jio is his [Venom] mechanic. This mechanic works like a DoT that periodically deals damage over time. By using various tools in his kit, Jio can apply up to 30 stacks of [Venom]. More stacks equal more damage, so you will want to constantly be attacking in order to maximize the amount of damage that Jio does. Apart from the [Venom] passive, the rest of Jio’s kit is quite straightforward, and you won’t have any trouble getting used to him!
Jio Takinogawa Skills
Below is a full breakdown of Jio Takinogawa’s skills.
Skills
Type
Icon
Name
Basic
Toxic Amplifier
Primary Attack
Perform up to 3 stages of Melee Attack. Grant the enemy hit [Venom].
Secondary Attack
Perform up to 2 stages of Melee Attack.
Kick the enemy upwards and heap into the air to deliver a spinning kick.
Make the enemy lose their balance more easily.
Grant the enemy hit [Venom].
Counterattack
Perform a Deflect Counterattack.
When executing Counterattack successfully, limit enemy actions by using attacks that will make the enemy lose their balance more easily.
Grant enemy hit [Venom].
Unable to defend against non-physical attack.
Status
Primary Attack
1st stage Action DMG: 100%
2nd stage Action DMG: 100% x2
3rd stage Action DMG: 120% x3
1st stage Break Value: 20
2nd stage Break Value: 20
3rd stage Break Value: 60
1st Stage [Venom] Granted: 2 Stacks/Hit
2nd Stage [Venom] Granted: 2 Stacks/Hit
3rd Stage [Venom] Granted: 2 Stacks/Hit
Secondary Attack
1st Stage Action DMG: 300%
2nd Stage Action DMG: 230% x3
1st Stage Break Value: 200
2nd Stage Break Value: 201
1st Stage Stamina Consumption: 300
2nd Stage Stamina Consumption: 300
1st Stage [Venom] Granted: 2 Stacks/Hit
2nd Stage [Venom] Granted: 2 Stacks/Hit
Counterattack
Action DMG: 70% x3
Break Value Successful Counterattack: 500
Stamina Consumption: 500
[Venom] Granted: 1 Stacks/Hit
Type
Icon
Name
Strategy Skill
Toxic Smash
Deliver consecutive punches swiftly.
Press and hold to consume Stamina and deliver the consecutive blows.
Grant the enemy hit [Venom].
Status
Strategy Skill
Action DMG: 20%
Break Value: 7
Stamina Consumption: 150~
[Venom] Granted: 1 Stacks/Hit
Venom Spreader
Action DMG: 1000%
[Venom] Granted: 1 Stacks/Hit
Type
Icon
Name
Ultimate Skill
Serum Explosion
Attacks all enemies, and grant the enemy hit [Venom].
Status
Ultimate Skill
Action DMG: 4000%
Required Tension Phase: 2
Tension Gauge Maximum Consumption: 200
[Venom] Granted: 5 Stacks
Type
Icon
Name
Chain Skill
Swift Elimination
Can be triggered when inflicting Break on the enemy.
Perform a follow-up attack towards the target, and grant the enemy hit [Venom].
Status
Chain Skill
Action DMG: 1200%
Tension Gauge Recharge: 50
[Venom] Granted: 2 Stacks/Hit
Type
Icon
Name
Overdrive
Acid Stride
Increase running speed, and more likely to win a bout on base.
Additionally, obtain [Showdown Factor], and for the next 3 at-bats, the opponent will not be able to use [Defense Factor].
Notes
Venom
Maximum 20 stacks.
At regular intervals, deal damage to enemies that are granted [Venom] based on the number of stacks and own Attack point.
When the maximum number of [Venom] stacks is granted on the enemy, activate [Venom Spreader], and all stacks will be removed.
[Venom] stacks will decrease over time. The higher the stack count, the faster the depletion.
Venom SPreader
Deal damage to the target, and launch an additional attack towards enemies surrounding the target.