The Warrior Class is one of the three classes available for players to choose from in Dragon Age: The Veilguard. Warriors are balanced fighters who can both deal damage while also taking a fair amount of it. They usually fight in melee range, so if you’re a player who enjoys being in the heart of battle, taking hits for your companions, while also slaughtering enemies, then the warrior might just be the right class for you. Similar to the remaining two classes, Warriors can specialize into three enhanced classes, which are the Champion, Reaper, and Slayer. Below you can find a breakdown of all the Warrior Class skills from each of the skill sections!
Focus all your strength and determination into one mighty kick. Deals a very high amount of Stagger and very likely disrupts the target. Detonates Weakened.
Downfall
Jump attacks guarantee Critical hits if the target is Knocked Down.
Counterblow
Deflect your enemy’s attack and perform a powerful counterattack.
Rancor
Rage takes 50% longer to begin to decay.
Focused Retaliation
Gain Precision after a successful Perfect Defense.
Flashing Fists
Batter your enemies with repeated, powerful blows. Deals damage to a large area 4 times.
Tumbling Blades
Striking a Shield Toss with a Shield attack volleys the shield back at enemies up to 3 times, dealing damage each time.
Shield Volley
Use your speed to unleash a powerful attack immediately after performing a Combat Roll.
Warrior Survival Skills
Skill Name
Description
Conditional Surrender
Primers applied by Control Abilities last 20% longer. Detonations triggered by Control Abilities deal 20% more damage.
Bulwark
Physical Resistance: +10%
Battlefield Awareness
Control Abilities now deal Critical hits vs. enemies recovering from Knocked Down.
Good Arm
When a Projectile Ability hits an enemy, the damage ignores all Resistances.
Fortifying Shots
Defeating an enemy with a Projectile Ability grants Resistant. The duration of Resistant resets if it is already active.
Depth of Fury
Maximum Rage: +50
Improved Throw
Shield Toss damage: +10%
Improved Health
Health: +100
Groundbreaker
Shake and shatter the ground with your weapon, spreading cracks that explode after a short delay. Damage is applied on the initial strike and again a short time later. The secondary explosion applies Burning and is likely to disrupt enemies. Detonates Weakened.
Providence
Advantage duration: +20%
Necessary Steps
Primer duration: +20%
Masochism
You generate 4 Rage when taking damage.
Reinforced
Defeating an enemy with a Control Ability grants Deflect.
Refract
Maximum Deflect stacks: +1
Ready Guard
Gain Deflect at the start of each encounter.
Third Degree
Maximum Burning stacks: +1
Supercharged
Projectile Abilities deal 75% more damage vs. Barrier.
Return to Sender
Send incoming projectiles back at your attacker with Perfect Defense.
Traumatize
Takedown damage: +15%
Titan Stomp
Create a shockwave around you by slamming into the ground. Deals very high Stagger to nearby enemies. Applies Overwhelm.
Warrior Abilities Skills
Skill Name
Description
Deadly Ground
Create a Necrotic field at your current location. Enemies caught inside the field take constant damage until they escape. Grants Enhanced Damage while you are inside the field.
Critical Power
Gain Enhanced Damage on Critical hits.
Arm's Reach
The effects of Smash Abilities cover a greater distance. The distance depends on the Ability.
Enduring Rage
Your Rage no longer decays below 50, allowing you to sustain it between fights.
Depth of Fury
Maximum Rage: +50
Death's Blessing
Necrotic damage: +10%
Explosive Toss
Charging your Shield Toss at least one level and then pressing Light attack will toss an explosive version of the shield, causing it to deal damage in an area around the target. This attack has a high chance to disrupt enemies.
Enraged
Rage generation: +10%
Enervation
Damage vs. Barrier: +20%
Killer Instinct
Stagger from Abilities: +20%
Inspiring Strength
Defeating an enemy with a Smash Ability grants Rally Party.
Insidious Rot
Maximum Necrosis stacks: +1
Shellbreaker
Damage vs. Armor: +20%
Salt in the Wound
Hitting enemies with a Duration Ability adds 1 stack to all active Afflictions on the target.
Providence
Advantage duration: +20%
Time Management
Effects of Duration Abilities are increased by 50%.
Spectral Bulwark
Hone your guard and protect yourself from enemies foolish enough to attack. Enemies who hit you with a melee attack take damage and very high Stagger. Increases Defense by 50% while active.
Shieldbreaker
Breaking an enemy's Armor or Barrier with a Smash Ability grants Enhanced Damage.
Wrath
Critical damage: +10%
Unyielding Focus
Using a Duration Ability grants Immovable.
Warrior Weapons Skills
Skill Name
Description
Cleaving Strike
A large, sweeping strike pushes a damaging wave over the battlefield. Damage dealt increases with distance from the target while applying Bleeding on hit.
Breathing Room
The scope of Area Abilities is greatly increased.
Bloody Vengeance
Charged attacks with Swords or Axes apply Bleeding to enemies. Charged attacks with Mauls or Shields deal 15% bonus damage vs. Bleeding enemies.
Dazzle
Hitting multiple enemies with a single Area Ability grants Quickened.
Critical Leverage
Strike Abilities are guaranteed to do Critical damage vs. enemies more than 10 meters away.
Concentration
Charged attack damage: +10%
Desolate Malady
Affliction damage: +10%
Depth of Fury
Maximum Rage: +50
Decisive Finish
Agile attack damage: +10%
Charged attack damage: +10%
Final attack damage: +10%
Fury of the Forge
Burning steel blades rain down on your enemies. Applies Burning on impact.
Fighting Dirty
Hitting enemies with a Strike Ability applies an Affliction aligned with the Ability's damage type.
Determined Death
You can now hold down your Final attacks, strengthening their impacts. Releasing with perfect timing adds a powerful effect based on your weapon type.
Spill Blood
Maximum Bleeding stacks: +1
Punisher
Damage dealt by Strike Abilities vs. enemies with Low Health increases by 25%.
Incite Violence
Generate 15% more Rage from weapon attacks. This value is doubled vs. enemies suffering from an Affliction.
Velocity
Stagger from weapon attacks: +20%
Underestimated
Light attack damage vs. health: +10%
Staggering Finale
Stagger from Final attacks: +20%
Wrath
Critical damage: +10%
Wear and Tear
Damage from Area Abilities gain 30% Penetration.
Warrior Lord of Fortune Skills
Skill Name
Description
Bulwark (Penetration)
Penetration: +15%
Bulwark
Physical Resistance: +10%
Blunt Force
Enemies are Knocked Down when their Armor breaks.
Executioner's Gaze
Final attacks are Critical hits vs. enemies with Low Health.
Concussive Smash
Hitting enemies with a Smash Ability permanently reduces their Defense by 20.
Concentration
Charged attack damage: +10%
Heavy Hitter
Heavy attack damage: +10%
Guardian's Reprieve
Performing a Takedown heals you for 250 health and grants Deflect.
Flames of Victory
Gain Flaming Weapons on a successful Takedown. You generate 25% more Stagger from weapon hits while Flaming Weapons is active.
Precision Strikes
Hitting enemies with a Strike Ability deals increased damage equal to 50% of your base Weakpoint damage.
Overhand Smash
Smash Abilities now deal an additional 50% damage vs. Armor and deal 50% more Stagger.
Medium Armor Mastery
While wearing a Medium Helm and Armor:
Final attack damage: +20%
Charged attack damage: +20%
Agile attack damage: +20%
Takedown damage: +20%
Shellbreaker
Damage vs. Armor: +20%
Rolling Thunder
After Charged attacks, use a Light attack or Heavy attack to follow up with an additional powerful Charged attack.
Quick Strikes
Defeating an enemy with a Strike Ability replenishes 25 Rage.
Whirlwind
Unleash a whirlwind of steel that damages everything it hits and ends with a final massive blow. The final hit deals increased damage and Stagger. It is also highly likely to disrupt enemies.
Triple Threat
Equipping an Ability of each damage type increases Ability damage by 20%.
Staggering Charge
Stagger from Charged attacks: +20%
Warrior Grey Warden Skills
Skill Name
Description
Breathing Room
The scope of Area Abilities is greatly increased.
Battlefield Awareness
When you interrupt an enemy in the middle of an attack with a Control Ability, you deal 15% bonus damage.
Arcane Defiance
Electric Resistance +10%
Necrotic Resistance +10%
Explosive Anger
Spending Rage deals 200% of the cost as Fire damage to enemies within 6 meters.
Enraged
Rage generation: +10%
Collateral Damage
Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit.
Grappling Spear
Harpoon your targets with a strong throw and drag them in for a closer encounter. Pulls your target toward you. Press Light or Heavy to perform a follow-up attack that deals Physical damage with a high chance to disrupt enemies. Applies Overwhelm.
Fiery Resolve
Gain Flaming Weapons on Perfect Defense. Flaming Weapons lasts 50% longer.
Falter
Using Control Ability attacks vs. enemies with High Health deals 100% additional Stagger.
Pump the Primer
Overwhelmed and Sundered are 20% more effective.
Heavy Hitter
Heavy attack damage: +10%
Heavy Armor Mastery
While wearing a Heavy Vitaar and Armor: Defense +20%. You are now less likely to be disrupted when getting hit.
Staggering Charge
Stagger from Charged attack: +20%
Sly Strike
Agile, Charged, and Final attacks deal 15% bonus damage to enemies suffering from an Affliction.
Reinforcement
Each of your active Advantages increases damage dealt by 10%.
Wildfire
Fire damage: +10%
Unbroken Finale
Add a powerful Shield Final attack to the end of your Attack Chain.
Traumatize
Takedown damage: +15%
Warrior Mourn Watch Skills
Skill Name
Description
Defy the Elements
Fire Resistance: 10%
Cold Resistance: 10%
Carom
Enemies take 100% more damage and Stagger from environmental impacts.
Bloody Advance
Throw a fan of blades that seek out and impale nearby enemies. Applies Bleeding. While enemies are still impaled, a charged Shield Toss will cause a burst of damage to nearby enemies. Applies Sundered.
Eclectic Armorer
While wearing different classifications of Helm and Armor:
Shield Toss bounces +2
Ranged attack damage +15%
Weakpoint damage +15%
Double Shot
Activating any Projectile Ability also launches a projectile, dealing 100 damage to a nearby enemy.
Desolate Malady
Affliction damage: +10%
Lingering Decay
Duration Abilities apply Necrosis on impact.
Ignition
Gain Flaming Weapons after defeating an enemy with a Weakpoint hit. Flaming Weapons deals +25% damage.
Enervation
Damage vs. Barrier: +20%
Necessary Steps
Primer duration: +20%
Mortal Wounds
Weakpoint damage: +10%
Master Throw
Shield Toss can now be charged up an additional level.
Shot Chaser
Using a Projectile Ability deals an additional 10% damage relative to the number of possible Shield Toss bounces.
Seething Pitch
Shield Toss now generates 2 additional Rage on impact. Striking Weakpoints doubles the effect.
Ricochet Shot
Shield Toss bounces: +1
Staying Power
For each active Duration Ability's effect, you take 5% less damage from all sources.
Staggering Toss
Shield Toss converts 25% of your current Rage into Stagger.
Slam
Performing a Takedown generates an additional 20% Ultimate and 50 Rage.
This covers all of the skills for the Warrior Class in Dragon Age: The Veilguard!