The Mage class is one of the three classes in Dragon Age: The Veilguard. This class is for players who prefer dealing high burst damage while also fighting enemies from a distance. It offers a variety of skills for players to test out while also featuring three unique specializations, such as the Spellblade, Death Caller, and Evoker. Additionally, the class also comes with a set of 7 skill sections offering a variety of skills for you to choose from. Below you can find a breakdown of all skills for each section as well as their effects.
Staff Energy generates passively when you are not in combat.
Destructive Light
Summon a concentrated beam of primal elemental energy. Deals damage each second to all enemies caught in the beam while applying Burning.
Arcane Shot
Conjure fiery arcane bolts that rip into your enemies. Launch up to 5 projectiles toward your target and any enemy unlucky enough to be nearby.
Fade Strike
Use your speed to unleash a powerful attack with any weapon after using Fade Step. Also unlocks an additional follow-up attack while sprinting by pressing Light or Heavy attack.
Mind Blast
While Defending, consume 50 mana to unleash a shockwave 6 meters in all directions. Deals damage based on your equipped staff.
Quick Recovery
Mana regeneration restarts 25% faster when paused by spending Mana or taking damage.
Mortal Concentration
Sustaining your Ranged attack gradually increases its damage output the longer it is active, to a maximum of 3 seconds.
Downfall
Jump attacks guarantee Critical hits if the target is Knocked Down.
Mage Sustain Skills
Skill Name
Description
Battlecry
Maximum Burning stacks: +1
Bigger Blast
Arcane Bomb Damage: +15%
Bombastic
Blast Abilities now deal 25% more Detonation damage. Arcane Shot now Detonates Sundered enemies.
Decaying Resolve
Duration Abilities deal 25% more damage to enemies with Low Health.
Demolisher
Maximum Arcane Bomb stacks: +1
Deadly Providence
Defeating an enemy using a Duration Ability grants Precision.
Desolate Malady
Affliction damage: +10%
Inner Focus
Successful Light attacks generate an additional 25% Mana. This value is doubled against enemies suffering from an Affliction.
Flames of Inspiration
Defeating a Burning enemy grants Rally Party.
Meteor
Call down an elemental meteor that crushes and burns enemies in its way. Deals damage in an area around your target and applies Burning.
Providence
Advantage duration: +20%
Prolong
Affliction duration: +20%
Resistant Blasts
Defeating an enemy with a Blast Ability grants Resistant.
Tear Down
Hitting an enemy with a Duration Ability permanently reduces their Defense by 5.
Return Fire
Use a Light or Heavy attack after a Perfect Defense to perform a counterattack.
Veil Blasts
Apply 15% of your current Mana as bonus damage for Blast Abilities.
Wall of Fire
Summon a flaming barrier, burning enemies foolish enough to cross it. Enemies incur damage and Burning each second they remain inside the wall.
Velocity
Stagger from weapon attacks: +20%
Wrath
Critical Damage: +10%
Wildfire
Fire damage: +10%
Mage Burst Skills
Skill Name
Description
Catalyst
Defeating an enemy with a Projectile Ability grants Rally Party.
Amperage
Electric damage: +10%
Chain Lightning
Charge the air and fire a bolt of lightning that splits to hit multiple targets in a chain reaction. The bolt bounces up to 3 times, dealing damage to each enemy hit and rendering them Shocked.
Conductor
Strike Abilities deal 10% more damage to an enemy for each stack of Shocked.
Concentration
Charged attack damage: +10%
Energy Burst
Abilities that deal Fire or Electric damage increase the other type’s damage by 15% for 10 seconds.
Fade Conduit
Maximum Mana: +50
Enervation
Damage vs Barrier: 20%
Killer Instinct
Stagger from Abilities: +20%
Perfect Cast
Releasing a Charged attack the moment it reaches the maximum charge level increases its damage by 50%.
Nexus Shock
Hitting enemies with at least 3 stacks of Shocked causes a chain of Electric damage that strikes up to 2 additional enemies within range.
Precision Strikes
Strike abilities land a Critical hit against enemies who are Knocked Down.
Shock Mastery
Maximum Shocked stacks: +1
Reclamation
Mana restored after defeating an enemy: +8
Shocking Strikes
Using Strike Abilities applies Shocked to nearby enemies.
Swift Infusion
Staff Energy: Empowers Staff attacks with bonus damage and applies an Affliction when full.
Spell Slinger
Projectile Abilities deal 25% bonus damage to targets at least 20 meters away.
Tempest
Weave a powerful thunderstorm around you. Lightning strikes a random enemy within 8 meters of the casting zone every 2 seconds. Deals Electric damage to all enemies caught by the blast, rendering them Shocked.
Vile Projectiles
Projectile Abilities now deal Critical damage to enemies suffering from Necrosis.
Traumatize
Takedown damage: +15%
Wrath
Critical Damage: +10%
Mage Control Skills
Skill Name
Description
Block Mastery
Block Mana cost: -30%
Breathing Room
The radius of Area Ability effect is increased by 50%.
Absorb
Whenever you Defend against an attack, Staff Energy is charged by 25%.
Clarity in Suffering
Whenever you take damage, you regenerate 5 Mana.
Ethereal
Control Abilities grant Deflect after you deal a Critical hit.
Bulwark
Physical Resistance: +10%
Frost Nova
Freeze your enemies to the bone if they get too close. A wide area around you is Frozen.
Frostbite
Damage vs. Frozen: +15%
Fade Reflex
Timing your Dodge just before the enemy’s attack lands slows down time for a short duration. You can move and attack normally.
Ice Blast
Hurl shards of ice, impaling enemies caught in the way. Deals damage in a tight radius around your target, leaving behind shards that render enemies Chilled when touched.
Ice Storm
Cold damage: +10%
Greater Authority
Control Ability cooldown is 20 seconds faster. Ice Blast now has a cooldown of 40 seconds instead of costing Mana.
Meditation
Mana regeneration rate: +15%
Necessary Steps
Primer duration: +20%
Improved Health
Health: +100
Shattering Control
Control Abilities deal 75% more damage vs. Armor.
Traumatize
Takedown damage: +15%
Providence
Advantage duration: +20%
Zone of Infusion
For every enemy hit with an Area Ability, you generate 10% Staff Energy.
Zone of Destruction
Hitting 3 or more enemies with an Area Ability grants Enhanced Damage.
Mage Antivan Crow Skills
Skill Name
Description
Breacher
Blast Abilities deal 50% more damage vs Barrier and Armor.
Bulwark
Physical Resistance: +10%
Baleful Blast
Blast Abilities deal Critical hits to enemies with Low Health.
Deterioration
Penetration: +15%
Elemental Executioner
Final attacks are Critical against enemies with Low Health.
Debilitating Shocks
Takes 15% less damage from enemies who are Shocked.
Performing a Takedown grants 250 health and 20 Ultimate.
Pressure Point
Landing a Critical hit with Strike Abilities grants Quickened.
Shellbreaker
Damage vs. Armor: +20%
Medium Armor Mastery
While wearing a Medium Vitaar/Helmet and Armor:
Critical damage +20%
Final damage +20%
Charged attack damage +20%
Agile attack damage +20%
Staggering Charge
Stagger from Charged attacks: +20%
Staggering Strikes
Strike Abilities deal 50% more Stagger.
Spirit Blade
You can now use your Heavy attack at the end of a Light Attack Chain to conjure a blade and project it a short distance. The blade consumes an Arcane Bomb. Requires Orb and Dagger.
Underestimated
Light attack damage vs. health: +10%
Storm Surge
Leap backward, stirring up a storm of elemental energy in your wake. Deals damage to all nearby enemies.
Mage Shadow Dragon Skills
Skill Name
Description
Defy The Elements
Fire Resistance: 10%
Cold Resistance: 10%
Dark Squall
Harness elemental chaos, projecting a burst of entropic energy to knock your targets back.
Bolt Volley
Following a Light attack, tap Light attack again as the Bolt is shot from your Staff to spawn an additional Bolt with the same properties.
Elemental Catalyst
Abilities gain +15% bonus damage based on the damage type of your Staff and Orb weapons.
Early Frost
Maximum Chilled stacks: +1
Desolate Malady
Affliction damage: +10%
Keen Insight
Control Abilities deal an additional 150% damage in a 6 meter radius when activated. The damage type matches the Ability type.
Imbued Takedown
Performing a Takedown grants Shocking Weapons. Shocking Weapons now deal 25% more Stagger.
Frost Shield
Enemies who inflict damage on you are Chilled.
Meditation
Mana regeneration rate: +15%
Mana Infusion
Performing a Takedown grants 50 Mana and 33% Staff Energy.
Light Armor Mastery
While wearing a Light Helm and Armor:
Staff Energy charge rate +20%
Staff Energy attack range +2
Salt in the Wound
For all active Afflictions for enemies hit by Control Abilities, receive 1 additional stack.
Prism of Resistance
You gain 10% Resistance to the damage type of each mapped Ability.
Multiplicity
Projectile Abilities launch an additional projectile. The damage type charges based on your equipped Staff.
Underestimated
Light attack damage vs. health: +10%
Supercharged
Projectile Abilities deal 75% more damage vs Barrier.
Shellbreaker
Damage vs Armor: +20%
Mage Mourn Watch Skills
Skill Name
Description
Channeled Thoughts
Focus your mind to generate up to 50 Mana per second on command.
Breathing Room
The radius of Area Ability effect is increased by 50%.
Arcane Defiance
Electric Resistance: +10%
Necrotic Resistance: +10%
Corrupted Ground
Weave the threads of life and death, corrupting an area of the battlefield. Enemies caught inside succumb to its deadly aura. Deals minor damage and applies Necrosis each second enemies are exposed to the corruption.
Concentration
Ranged attack damage: +15%
Collateral Damage
Hitting multiple enemies with a single Area Ability deals 10% more damage for each enemy hit.
Degrade
Deal 5% bonus damage for each unique Primer and Affliction on your target.
Deathfrost
Abilities that deal Necrotic or Cold damages increase the other type’s damage by 15% for 6 seconds.
Death's Blessing
Necrotic damage: +10%
Even the Odds
Each active Advantage increases your damage dealt by 10%.
Enervation
Damage vs. Barrier: +20%
Eclectic Armorer
While wearing different classifications of Helm and Armor:
Mana regeneration +20%
Ranged attack Mana cost -20%
Weakpoint damage +15%
Insidious Rot
Maximum Necrosis Stack: +1
Imbued Duration
Executing a Detonation on an enemy grants Shocking Weapons. The duration of Shocking Weapons is extended by 50%.
Further Torment
Deals 20% more bonus Stagger to enemies with an Affliction.
Zone of Concentration
After triggering a Duration Ability, wait 5 seconds to regain 25 bonus Mana.
Time Management
Effects of Duration Abilities are increased by 50%.
Necessary Steps
Primer duration: +20%
This covers all of the Mage Class skills in Dragon Age: The Veilguard!