The First Descendant Patch 1.4.6 - Freyna & Ultimate Gley Rebalance
We will go over every change in The First Descendant Patch 1.4.6, from the Ultimate Gley and Freyna rebalance to Cradle of Evolution and Trials fixes.

Patch 1.4.6 for The First Descendant went live on Steam, Xbox and PS5 on October 22, 2026, at 00:00 PDT. The developers ask you to reconnect to the game for smoother gameplay after the update.
We will go over every change in the patch, from the Ultimate Gley and Freyna rebalance to Cradle of Evolution tweaks and a long list of Trials and Onslaught fixes.
The First Descendant 1.4.6 Highlights
- Ultimate Gley: the Demonic Modification Transcendent Module gets a faster Unique Weapon and a bigger True Aim damage bonus.
- Freyna and Ultimate Freyna: most damage-over-time effects are doubled.
- Cradle of Evolution: faster monster spawns and more Phase-Tuned Crystals from Commanders.
- Trials: difficulty now adjusts when your Squad size changes mid-run.
- Trigger Module: the cooldown of Prepping in the Dark drops from 18s to 0s.
Descendant Rebalance
Ultimate Gley
Demonic Modification (Transcendent Module):
- Fixed Fire Rate of the Unique Weapon: 120 r/min ⇒ 157 r/min
- Explosion Damage: Skill Power x 8,942.0% ⇒ 6,259.4%
- Damage Increase on True Aim for Explosion Damage: 44.2% ⇒ 92.1% per 0.1s
The skill tooltip is also clearer. The "Focus Additional Damage" entry is now "Damage Increase on True Aim", Normal Damage and Explosion Damage are shown separately, and the unapplied "Fire Rate 50%" entry is gone.
Explosive Life (Transcendent Module): the maximum number of Life Spheres you can generate rises from 10 to 20.
Freyna and Ultimate Freyna
All of their Toxic Puddles and Toxic Swamps can now reapply Room 0 Trauma to targets whose Catalyst Zone Immunity has been removed. The continuous damage values for the default skills were doubled:
- Contagion Links: Toxic Reaction, Skill Power x 256.3% ⇒ 512.6%
- Venom Trauma: Panic, Skill Power x 335.2% ⇒ 670.4%
- Putrid Venom: Decay, Skill Power x 335.2% ⇒ 670.4%
- Venom Baptism: Nightmare, Skill Power x 335.2% ⇒ 670.4%
The Venom Synthesis, Neurotoxin Synthesis and Venom Injection Transcendent Modules get the same kind of boost. Under Neurotoxin Synthesis, Venom Veil's Toxic Haze can now apply Room 0 Trauma to enemies, and Venom Baptism's Nightmare damage goes from Skill Power x 1,564.8% to 3,129.6%. Putrid Venom's Deterioration features now also apply to Hypersensitivity, and a Unique Weapon explosion from defeating a Hypersensitivity target applies Room 0 Trauma to enemies within 5 m.
Content and Equipment Changes
- Cradle of Evolution: monsters spawn slightly faster, some spawn locations moved and some ranged monsters became melee. If the essence extraction target isn't met when a Combat Zone ends, a portal now takes you to the next one. Commanders also drop more Phase-Tuned Crystals.
- Trials: combat difficulty adjusts to the new number of Squad members when the Squad size changes during a run.
- Prepping in the Dark: the Trigger Module cooldown is cut from 18s to 0s, and "Cooldown" is removed from its Basic Info.
- UI: the HUD position of the Lucky item acquisition animation was adjusted.
- Trade Market statistics: the official website now includes Transcendent Weapon statistics and Lounge storage trade history.
Bug Fixes
Descendants:
- Fixed Focus Additional Damage not applying correctly with Demonic Modification on Ultimate Gley.
- Fixed wrong buff names for Gley, Ultimate Gley and Enzo skills with certain Transcendent Modules.
- Fixed Freyna's DEF Increase effects showing as Skill Duration Increase, and the Toxic Trigger DEF Increase not applying with Toxic Mixture.
- Fixed Room 0 Trauma damage from Freyna's skills being applied twice.
Equipment:
- Fixed the Monster Hunter Transcendent Ability icon.
- Fixed the cooldowns of the Heat, Chill, Electric and Toxic Circulation Ultimate Tier Firearm Modules.
- Fixed gaps at Handgun and Hand Cannon attachment points on the Back Alleys of Albion, Iron Admiral and Nightfall skins for male Descendants.
Onslaught and Trials:
- Emergency Missions no longer complete instantly in Waves 1 and 6 of Onslaught Stage 5, and the Colossus animation and Vulgus Special Assault Ship spawns are fixed.
- Players can no longer fall into certain spots of the Trials boss area, and the missing portal to the final zone in Trials: Protocol 001 is back. Trials dungeon rotation resumes, changing daily at 00:00 PDT.
- Dropped Orbs and Rounds are removed when you repeat a Round in Trials, and several Variable Codes were fixed, including Arche Retrieval, Decisive Strike, Domino Chain and the Powder Keg description.
Other content and monsters:
- Karel's Mothership: fixed door and sound sync, monsters spawning outside the combat area, and navigation guidance.
- Fixed unintended rewards in the Special Operation White-night Gulch - Kuiper Mine Blockade, and terrain issues in Supermassive Receptor and Isolated Desert.
- The Commanders Gramoth and Greg in Axion Plains - Axium Mining are renamed Rebooted Gramoth and Greg Clone, and Legion of Darkness traits no longer apply to them incorrectly.
- Fixed Separated Tarvos not attacking in Phase 2 of Cradle of Evolution.
UI, Battle Pass and miscellaneous:
- Battle Pass Daily Challenges and the Skill Master and Skills Mania Awards now count kills and damage from any Descendant skill. The "kills with passive skills are not counted" notes were removed.
- Fixed Halloween Pass Challenge information, Assemble Event reward display and several UI shortcut issues.
- Fixed the Photo Mode camera in certain areas of Albion, and a Grappling Hook issue and a freeze on Xbox.
And that covers all of the changes in The First Descendant Patch 1.4.6. You can read the official patch notes on the Steam news page. If you play Freyna or Gley, our Freyna build and Ultimate Gley build guides are good next reads.

