Payday 3 Update 3.10 Patch Notes - All Changes
We will go over every change in Payday 3 Update 3.10, from the Guns Blazin' Crimebond and Feeding Frenzy to the Arges perk updates.

Payday 3 Update 3.10 arrived on October 26, 2026, and it is a big one for Payday 3. The developers describe it as a new Crimebond, the Feeding Frenzy heist, Headless Nebula Accounts, Arges perk updates, and more.
If you play the game regularly, the weapon balance pass and the long list of heist fixes will matter just as much as the new content. We will go over every change in Payday 3 Update 3.10, from the biggest additions to the smaller fixes.
Payday 3 Update 3.10 Highlights
- Guns Blazin' Crimebond: A new Crimebond with outfits, weapons and cosmetics themed around the heroes of the Old West.
- Feeding Frenzy: A fresh take on the Gold & Sharke heist, played at night.
- Headless Nebula Accounts: New players no longer need to create a Nebula account with an email address.
- Arges perk updates: The minigun gets a new "Killer Motor" perk and several perk changes.
- Weapon balance: Five weapons get clearer breakpoints against enemies.
- Shooting range radio: You can now listen to music while you test your weapons.
New Content in Update 3.10
Guns Blazin' Crimebond
The new Crimebond is packed with outfits, weapons and cosmetics themed around the heroes of the Old West. It includes outfits, cosmetics and weapon perks, and for the first time in Payday 3 it brings dual revolvers and (stealable) dual shotguns.
If you don't own the Guns Blazin' Crimebond DLC, you can "Steal" some of its items by using your Renown. If you later buy the Crimebond DLC, that Renown will be reimbursed to you.
Feeding Frenzy
The developers call Feeding Frenzy "not quite a rework, not quite a Smash & Grab". It is a new take on the Gold & Sharke heist, which was teased in the Shrink Trailer. You are now heisting at night and going loud from the get-go for maximum speed.
Headless Nebula Accounts
New players will no longer have to create a Nebula account with an email address. A "headless" account is created automatically and tied to your game platform account, so you can start heisting right away. Existing players aren't affected beyond having an easier time convincing friends to join.
You can link a headless account to a manually created Nebula account from the main menu at any time and gain the rewards shown in the post. A manual Nebula account also unlocks Cross-Platform Progression, a Cross-Platform Friends List, and the ability to change your in-game name.
Heist Challenge
This challenge is meant as a difficult task for the experienced heister. Complete Houston Breakout on OVERKILL and bring the judge with you when you escape.
Shooting Range Radio
There is now a radio in the shooting range, so you can listen to tunes while you blast the range.
Arges Perk Changes
The Arges minigun gets the biggest set of loadout changes in this update:
- Removed the "Killer Armor" perk from the ARGES OVK weapon and added it as base functionality of the gun.
- Moved the "Tanking Up" perk into perk slot 3.
- The "Death Merchant" perk now always gives your armor 2% damage reduction, regardless of which armor frame you have equipped.
- Increased the ARGES armor damage resistance decay rate from 1% per second to 5% per second.
- Added the "Killer Motor" perk to slot 2 on the ARGES.
Killer Motor makes the minigun's barrel spin up to 30% faster and reduces your minigun's starting hipfire spread by up to 50%, based on your armor's damage resistance.
Weapon Balance
These weapons now have clearer breakpoints against enemies, which should make combat more consistent:
- Assault Rifle RG5: Slightly increased damage and damage distance for near damage, plus adjusted headshot multipliers and distances.
- LMG Blyspruta MX63: Increased near-distance headshot multiplier.
- Marksman Spearfish: Increased damage distance.
- Shotgun R880: Slightly increased base damage.
- Shotgun TAS 12: Increased damage at near distance.
Gameplay Fixes
- Adjusted the cooldown of specials across multiple heists during FBI-van assaults.
- Fixed an issue where the Cloaker would attack the revived player a second time.
- Fixed an issue where the Zapper would electrocute and kill a player who had just been revived.
- Fixed an issue where Quickshot Overskill caused the weapon to get stuck in its reload animation.
- Fixed an issue where Studsgranat S18 kills weren't counted in challenge progression.
- Prevented sentry guns from attaching to ammo boxes.
- The Haymaker perk no longer conflicts with the Hidden Blade skill. It now kills as long as you have knives, and stuns the enemy so you can take a human shield when you have none left.
- The Arges' damage reduction is properly removed when it's supposed to be.
- Enabled the "hold to run" option in settings for console.
- Armor changes made in the lobby are now reflected in the heist.
- Fixed an issue where default emotes were missing in the loadout.
UI, Art, Audio and Tech Changes
UI
- The interaction text on the security room monitors now says "Watch Cameras".
- Target Practice (Freedom's Fortune Iconic pistol), Hot Lead (Lycan Iconic SMG) and Ammo Feed (Veteran Ranger Iconic SMG) now show a duration bar on their buff icons.
- Fixed an issue with the percentage rounding of Marked Damage for the Bullseye perk.
- Updated the splash screen sequence, the briefing text for Fear & Greed, and the contractor images for Rock the Cradle and Turbid Station.
- Changed the tense of the "Requested Armor" emote name and chat message.
- You can now press the secondary interact key (R, X, Square) in Loadout to go directly to modding your weapons.
- Fixed a bug where trying to modify armor from variants would open an empty modding menu.
- Fixed the confirm purchase button sometimes being grayed out.
- Fixed an issue where the Overkill button in the HUD would sometimes appear disabled even though the action was allowed.
- Improved UI navigation on DLC items.
- Fixed an issue where unowned emotes would not show up in inventory if you owned their DLC.
Art and Audio
- Fixed stickers clipping into the bullet chamber of the SA A144 marksman.
- The coin in the coin rolling emote is now visible while in the main menu.
- Fixed the Operator Overkill weapon rendering incorrectly, with the phone showing as a floating asset not attached to the mannequin hand.
- Updated helicopter sound effects.
Tech
- Prevented switching to borderless window mode from triggering the "unapplied changes" window bug.
- Contracts can no longer be completed while in the shooting range.
- The ready screen for Turbid Station now displays animated elements correctly.
- The campaign is now scrollable on controllers using the right stick.
Heist Fixes
- Dirty Ice: Fixed the guard cuffing the player standing on the outside ramp instead of escorting them.
- Gold & Sharke: Fixed the OVE9050 saw not activating the server pickup interaction on the vault cupboards, and fixed players being unable to ping through the windows on stealth.
- No Rest for the Wicked: Fixed a waypoint that could stick on the gate power lever, an audio inconsistency at the main entrance door, and an Overkill Weapon appearing on the roof when called inside an elevator.
- 99 Boxes: Fixed road spikes appearing as Work in Progress after placing them.
- Road Rage: Fixed players using the OVE9050 Saw on the tarps at the end of the bridge to trigger the escape before completing the objectives.
- Touch the Sky: Fixed a waypoint by the panic room that would not get removed, and improved pathing for drones.
- Combat Tutorial: Players can no longer return to earlier stages during the combat phase, and the objective to tie up a civilian in the vault area is now correctly marked as required.
- Syntax Error: Fixed body disposal containers clipping with the environment.
- Houston Breakout: Shooting the metal detectors now triggers the next objective, rather than waiting for you to enter the next area.
- Diamond District: Enemies will no longer freeze when standing in certain areas.
- Fear & Greed: Fixed players using the OVE9050 saw to open the crates on the roof early, bypassing the main objectives.
- S&G - Search And Seizure: The final assault now starts only after the minimum loot has been secured, and a voice line that wrongly claimed all bags had been found was removed.
Known Issues
- Charms, stickers and paints won't appear in the first heist played after weapon customization. They will appear after that.
- Consumables dropped by enemies won't show an outline until you've gone close to them.
- The HUD keybind buttons will have inconsistent graying.
The developers also warn that updates may be incompatible with installed mods, even seemingly unrelated ones. If you have problems, try removing your mods. On an unmodded game, you can verify the integrity of the game files on Steam: right-click PAYDAY 3, choose "Properties", open the "LOCAL FILES" tab and select "VERIFY INTEGRITY OF GAME FILES...".
And that covers all of the changes in Payday 3 Update 3.10. You can read the official notes on the Steam news page. For earlier changes, see our Payday 3 Update 1.0.2 full patch notes and the Syntax Error DLC dev update.


