Diablo 4 Season 4: All Rogue Changes Patch 1.4.0

Here is the full list of Rogue changes that are coming to Diablo 4 Season 4 with patch 1.4.0!

Diablo 4 Season 4: All Rogue Changes Patch 1.4.0
Blizzard Entertainment

After being delayed for an entire month, Diablo 4 Season 4 is finally going to drop on May 14th, and the amount of changes that are happening to the game is staggering. Patch 1.4.0 marks a brand new beginning for Diablo 4, with many core systems receiving major reworks to how they function. Itemization, endgame activities, and the boss ladder are all undergoing significant changes, aiming to make the core experience more fun and engaging for players who reach the later stages of the game.

Tons of class changes and balance adjustments are also coming with patch 1.4.0, with Rogues receiving a significant chunk of them. Here are all of the Rogue changes that are coming to Diablo 4 Season 4 with the 1.4.0 update!

Table of Contents
Skills Passives Paragon
Legendary Aspects   Unique Items
Diablo 4 Rogue Changes Season 4
Blizzard Entertainment

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Diablo 4 Season 4 - All Rogue Changes Patch 1.4.0

While the Rogue class doesn't have any drastic and game-changing updates coming with patch 1.4.0, there are a ton of small adjustments happening to many of the different skills, Paragon points, and Passives. The majority of the Rogue changes are centered around Legendary Aspects, many of which are receiving significant updates in Season 4. Here are all of the Rogue changes that are coming to Diablo 4 Season 4 with the 1.4.0 update:

Rogue

  • Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.

Skills

Inner Sight

  • While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds.
  • Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate.

Preparation

  • Reduced energy requirement from 100 to 75.

Volley

  • Can now be cancelled slightly earlier from another skill.
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Flurry

  • Damage increased from 66% to 75%.

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Passive

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Victimize

  • Fixed an issue where this wasn’t activating and scaling from certain instances.
  • Increased chance to proc from 45% to 50%.

Paragon

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Exploit Weakness Legendary Node

  • Maximum increased damage buffed from 15%[x] to 25%[x].
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Leyrana’s Instinct Legendary Node

  • Previous - When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus.
  • New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full.
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Chip Glyph

  • Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range.

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Legendary Aspects

Aspect of Encircling Blades

  • Increased damage range buffed from 10-25% to 15-30%.

Opportunist’s Aspect

  • Previous - When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds.
  • Now - When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.

Trickster’s Aspect

  • Now additionally increases Grenade Skill damage by 25-40%.

Aspect Of Surprise

  • Now additionally increases Grenade Skill damage by 25-40%.

Aspect Of Artful Initiative

  • Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.

Aspect Of Uncanny Treachery

  • Previous - Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds.
  • Now - Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 10-15%  Dodge Chance for 2 seconds.

Aspect Of Siphoned Victuals

  • Previous - Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion.
  • Now - Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.

Frostbitten Aspect

  • Previous - Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.
  • Now - Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.

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Escape Artist’s Aspect

  • Number of attacks dodged reduced from 2-7 to 2-5.
  • Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 20 seconds.

Aspect Of Quickening Fog

  • Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.

Aspect Of Volatile Shadows

  • Previous - When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage.
  • Now - When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.

Blast Trapper’s Aspect

  • Previous - Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds.
  • Now - Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.

Aspect Of Lethal Dusk

  • Previous - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds.
  • Now - Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.

Vengeful Aspect

  • Previous - Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
  • Now - Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.

Aspect Of Arrow Storms

  • Previous - Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms.
  • Now - Lucky Hit: Your Marksman Skills have up to a 36% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.

Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct.

Resistant Assailant’s Aspect

  • When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds.

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Unique Items

Writhing Band of Trickery

  • Reduced cooldown from 10 to 6 seconds.

Beastfall Boots

  • Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%.
  • Energy restored from using a Cooldown increased from 5 to 15.

Eaglehorn

  • Damage bonus increased from 40-60% to 50-70%.

Skyhunter

  • Damage bonus increased from 10-30% to 20-40%.

That concludes the full list of Rogue changes coming to Diablo 4 Season 4 alongside patch 1.4.0. All of these adjustments, combined with the itemization rework, will allow Rogue players to experiment with some new builds. For more Diablo 4 news and guides, make sure to check out the rest of our website!

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