Deadlock Patch Notes - All Hero Changes (September 12, 2024)

We will go over all of the hero changes in Deadlock's recent patch notes.

NewsLyubomir Spasov

Deadlock Patch Notes - All Hero Changes (September 12, 2024)
Valve

The devs at Deadlock are slowly starting to build the game up as per the community's feedback. More and more players are starting to master this new fusion of MOBA and shooter, so balance changes are becoming more frequent. 

This time around, a lot of updates were introduced to Deadlock, so we will take a look at all of the Hero adjustments as the game is slowly building up the foundations of its early development stage.

Deadlock Hero Changes

Deadlock Patch Notes - All Hero Changes (September 12, 2024)
Valve
abrams

Abrams

SeismicImpact-Abrams-AbilityIcon

Seismic Impact

  • Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
ShoulderCharge-Abrams-AbilityIcon

Shoulder Charge

  • Turn rate reduced a bit
  • Stun time reduced from 1s ⇒ 0.85s
InfernalResilience-Abrams-AbilityIcon

Infernal Resilience

  • Infernal Resilience reduced from 17% ⇒ 16%
bebop

Bebop

  • Can now keep firing if he jumps and his laser is already warmed up
  • Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
ExplodingUppercut-Bebop-AbilityIcon

Uppercut

  • No longer roots your hero during cast time
Hook-Bebop-AbilityIcon

Hook

  • Range reduced from 35m ⇒ 30m
HyperBeam-Bebop-AbilityIcon

Hyper Beam

  • Now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
dynamo

Dynamo

RejuvanatingAurora-Dynamo-AbilityIcon

Rejuvenating Aurora

  • No longer gets canceled when stamina is used
  • T3 reduced from 4% ⇒ 3.8%
KineticPulse-Dynamo-AbilityIcon

Kinetic Pulse

  • T1 reduced from 40% slow ⇒ 35%
QuantumEntanglement-Dynamo-AbilityIcon

Quantum Entanglement

  • Cooldown increased from 11s ⇒ 12s
grey-talon

Grey Talon

  • Bullet damage growth per boon increased from +1.46 ⇒ +1.8
ChargedShot-GreyTalon-AbilityIcon

Charged Shot

  • Fixed issues with Charged Shot hitting targets behind walls
GuidedOwl-GreyTalon-AbilityIcon

Guided Owl

  • Fixed Guided Owl doing damage through buildings
  • Cooldown increased from 110s ⇒ 120s
RainOfArrows-GreyTalon-AbilityIcon

Rain of Arrows

  • Weapon Damage reduced from +7 ⇒ +4
  • T2 Weapon Damage reduced from +7 ⇒ +5
haze

Haze

SleepDagger-Haze-AbilityIcon

Sleep Dagger

  • Fixed issues with Sleep Dagger hitting targets behind walls
infernus

Infernus

  • Base health reduced from 625 ⇒ 600
FlameDash-Infernus-AbilityIcon

Flame Dash

  • Slow resistance increased from 30% ⇒ 50%
ivy

Ivy

  • Fixed some control issues when flying near a wall
AirDrop-Ivy-AbilityIcon

Air Drop

  • Silence and slow debuff duration reduced from 4.5s ⇒ 4s
kelvin

Kelvin

ArticBeam-Kelvin-AbilityIcon

Arctic Beam

  • Fire rate slow reduced from 80% ⇒ 40%
  • Movement slow reduced from 80% ⇒ 70%
  • Arctic Beam can now also be cancelled by hitting the ability key again
IcePath-Kelvin-AbilityIcon

Ice Path

  • Ice Path can now also be cancelled by hitting the ability key again
FrozenShelter-Kelvin-AbilityIcon

Frozen Shelter

  • Objectives and Rejuvenator are now frozen and invulnerable when under Frozen Shelter
lady-geist

Lady Geist

  • Self Damage no longer consumes shields (general change)
EssenceBomb-LadyGheist-AbilityIcon

Essence Bomb

  • T3 damage increased from 22% ⇒ 26%
  • Spirit scaling increased from 1.05 ⇒ 1.15 
Malice-LadyGheist-AbilityIcon

Malice

  • Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
lash

Lash

  • Bullet growth from 1.15 ⇒ 0.9
DeathSlam-Lash-AbilityIcon

Slam

  • Ground Slam now allows you to turn during the descent
GroundStrike-Lash-AbilityIcon

Ground Strike

  • Damage Spirit scaling increased from 0.78 ⇒ 0.85
  • Damage Per Meter Spirit scaling increased from 0.045 ⇒ 0.05
mcginnis

McGinnis

MedicinalSpecter-Mcginnis-AbilityIcon

Medicinal Spectre

  • Radius reduced from 6m ⇒ 5m 
  • Radius now grows with Spirit Power (0.07)
SpectralWall-Mcginnis-AbilityIcon

Spectral Wall

  • Can no longer wall jump from Spectral Wall
  • Min range reduced from 7m ⇒ 6m
  • Duration reduced from 6s ⇒ 5s
HeavyBarrage-Mcginnis-AbilityIcon

Heavy Barrage

  • Spirit scaling increased from 0.3 ⇒ 0.35
  • Min range reduced from 7m ⇒ 6m
MiniTurret-Mcginnis-AbilityIcon

Mini Turret

  • Bullet travel speed increased
mo-and-krill

Mo & Krill

  • Camera zooms out a little bit more when un-burrowing
Scorn-Mo&Krill-AbilityIcon

Scorn

  • Can cast Scorn while using Combo
Combo-Mo&Krill-AbilityIcon

Combo

  • T2 reduced from +1s ⇒ +0.75s
paradox

Paradox

ParadoxicalSwap-Paradox-AbilityIcon

Paradoxical Swap

  • Fixed issues with Paradoxical Swap hitting targets behind walls
pocket

Pocket

Barrage-Pocket-AbilityIcon

Barrage

  • Amp per stack reduced from 7% ⇒ 6%
  • Slow reduced from 40% ⇒ 30%
FlyingCloak-Pocket-AbilityIcon

Flying Cloak

  • Added a brief lockout period on Flying Cloak to prevent accidental double clicks
seven

Seven

  • Base bullet resist reduced from 8% ⇒ 0%
  • Bullet resist no longer scales with Boons
  • Headshot reduction increased from 25% ⇒ 35%
StormCloud-Seven-AbilityIcon

Storm Cloud

  • Damage reduced from 124 ⇒ 110
  • Max radius reduced from 30m ⇒ 25m 
  • Cooldown reduced from 180s ⇒ 140s 
  • Audio is now a little clearer when it's cast
shiv

Shiv

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SerratedKnives-Shiv-AbilityIcon

Serrated Knives

  • Fixed issues with Serrated Knives hitting targets behind walls
SliceAndDice-Shiv-AbilityIcon

Slice and Dice

  • Damage reduced from 125 ⇒ 105
Bloodletting-Shiv-AbilityIcon

Bloodletting

  • Deferred Damage Cleared reduced from 50% ⇒ 40%
KillingBlow-Shiv-AbilityIcon

Killing Blow

  • Bonus Damage from Full Rage reduced from +25% ⇒ +20%
  • T2 now also increases Rage Amp by +5%
vindicta

Vindicta

  • Base bullet damage reduced from 14 ⇒ 13
Stake-Vindicta-AbilityIcon

Stake

  • T1 duration reduced from +0.75s ⇒ +0.5s
Assassinate-Vindicta-AbilityIcon

Assassinate

  • Bonus gold is now shared with assisters
  • Now does 20% more damage when getting a headshot 
  • Scope ends when you are stunned
CrowFamiliar-Vindicta-AbilityIcon

Crow Familiar

  • Now reduces bullet armor by 6%
  • Impact damage reduced from 50 ⇒ 40
  • Impact damage Spirit scaling reduced from 1 ⇒ 0.8
Flight-Vindicta-AbilityIcon

Flight

  • You can now use stamina while flying to get an impulse in the facing direction
  • Space bar no longer exists the ability, you have to press the key again
viscous

Viscous

  • Base bullet damage reduced from 14 ⇒ 13
  • Improved various issues with the camera
PuddlePunch-Viscous-AbilityIcon

Puddle Punch

  • Now correctly knocks people in The Cube up in the air
  • Now telegraphs an effect before it forms
  • Fixed Puddle Punch piercing Unstoppable
Splatter-Viscous-AbilityIcon

Splatter

  • Damage reduced from 110 ⇒ 100
GooBall-Viscous-AbilityIcon

Goo Ball

  • Turn rate improved a bit
  • Stun frequency cooldown improved from 1.5s ⇒ 1.25s
warden

Warden

  • Bullet growth reduced from 1.31 ⇒ 1.2
alchemical-flask

Alchemical Flask

  • Debuff duration reduced from 7s ⇒ 6s
  • Radius reduced from 7m ⇒ 6.5m 
last-stand

Last Stand

  • You gain 50% bullet resistance during the 2s ult channel
wraith

Wraith

card-trick

Card Trick

  • Damage reduced from 100 ⇒ 80
  • Spirit scaling increased from 1.2 ⇒ 1.5
  • Card projectiles spawn above the reticle rather than on the left side 
yamato

Yamato

  • Ammo now scales with Spirit Power (0.15)
  • Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
power-slash

Power Slash

  • Damage reduced from 170 ⇒ 160
  • Can now interrupt Power Slash with parry
Grapple-Lash-AbilityIcon

Grapple

  • Post cast duration reduced from 0.5 ⇒ 0.2
shadow-transformation

Shadow Transformation

  • Bullet and Spirit resistance reduced from 55% ⇒ 40%

And that covers all of the Hero changes added to Deadlock with the most recent patch notes. Deadlock is shaping up to be quite the game as the community is slowly getting the hang of this fun and challenging MOBA shooter. 

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