Baldur's Gate 3 Patch 4 Highlights - Fixes, Tweaks and Changes
BG3 released Patch 4, introducing many changes, especially exciting for color-blind players. Here are the most important highlights from the patch notes.

Baldur's Gate Patch #4 has just been released, presenting a substantial amount of fixes, tweaks, and changes in an extensive list. Notably, the game is now more accessible for color-blind players and allows visual customization of hirelings upon recruitment. Let's take a closer look at some of the most intriguing changes in this patch:
Gameplay Highlights:
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- Colour-blind mode: A new setting in the Accessibility tab allows players to choose protanopia, deuteranopia, or tritanopia. The colours used to distinguish factions and relations will be changed accordingly.
- You can dismiss dead avatars to Withers' Wardrobe. Withers will explain how the wardrobe works.
- Licking the hunk of spider meat in the Gauntlet of Shar might make you sick. You should have listened to Gale.
- Hirelings' appearance is customisable when recruiting them.
- Grime, bruises, blood, and bad odours can now be removed by cleaning your party members with sponges and soaps.
- Updated Speak with Dead: you can cast it again if you didn't ask any questions the first time.
- Added new moments in which paladins break their oath.
- Fixed known issue where assaulting someone while Invisible would still cause a guard to spot you and start a dialogue with you if there was a civilian nearby.
- You can lockpick and pickpocket while fully ceremorphed.
Combat Highlights:

- Cazador can turn into mist and fly, so he'll no longer give up if he falls into a chasm.
- Fixed issue where enemies would only dash and move during combat.
- Fixed issue where some NPCs are able to shoot through floors and ceilings.
Flow Highlights:

- Mol will be more polite and thank you after you save Mirkon from the harpies.
- Better multiplayer support for the post-celebration night in Act I: All avatars can choose which companion they want to spend the night with.
- Gur will support you in the endgame. This will happen only if their questline was peacefully resolved in Cazador's lair.
- New dialogue options for Minsc in the scene in which he learns about the connection between the Dark Urge and Gortash.
- You can talk to Connor after resurrecting him with the wand.
UI Highlights:
- Added map markers where characters want to talk to you.
- Improved the Skills section of the Character Sheet: Added icons for the individual skills, added stars to indicate Proficiency and Expertise.
Combat and Balance Highlights:
Across Acts:
- Dexterity is no longer added to the damage of off-handed ranged attacks, as it's aligned with off-hand melee attacks now.
- Rage is unavailable while under the effects of Calm Emotions.
- Increased price of Scroll of True Resurrection.
- The mind flayer Dominate Person spell is no longer a cantrip.
- Barbarians' 'Rage: Tiger Heart' damage can now scale to 3 at higher levels.
- Picking up the disarmed weapons of characters in combat is not a crime.
- Protection from Evil and Good protects against meenlocks' Fear Aura.
Act 1:
- The spellcasting of Spore servants raised by Glut is blocked.
Act 2:
- Fixed the Apostle of Myrkul missing Bleeding-related conditions immunities.
- Necromites can't offer themselves to the Apostle of Myrkul if he is unable to use his Consume the Faithful spell.
Act 3:
- Cazador has Legendary Resistance only in Tactician Mode.
- Added a condition clarifying when you'd be in range of Ansur's Stormheart Nova.
- Dribbles has the Clown Face-Paint condition, while the Dauntless passive was removed.
- Removed the Drunken Inhale spell from the djinni in the circus. He can conjure an Air Elemental.
- Harmful conditions on the vampire spawn during Cazador's ritual will tick down once per combat turn.
- Cazador's sight range has been increased. He can turn into a swarm of bats to move around faster. Meanwhile, he won't be able to use Attack of Opportunity while in his Mist Form.
- Auntie Ethel's Veil of the Weird can only be cast once in the endgame battle.
Other Gameplay Highlights:

- Moonrise Towers' Scrying Eyes will react to theft and vandalism only.
- NPCs are less likely to hear you looting corpses.
- Looting Cazador's staff after he ascends is possible.
- Polymorphing, charming, paralysing, or dominating NPCs who are waiting for you to interact with them, is a hostile action.
- The Mask of the Shapeshifter won't make the character act as if they are a member of the target fantasy race.
Script Highlights:

- Companions will consistently have something to say to your character after breaking up with them.
- Bedrolls will be added/removed only during the transitions between cutscenes.
- To romance Lae'zel you will need high enough approval and you will have to prove yourself worthy through actions.
- You can no longer initiate romance with Lae'zel right after certain events in the crèche until some time passes.
- Shadowheart will overcome her fear of wolves if she learns the truth behind it.
- Lae'zel will now correctly communicate her knowledge of Orpheus' current state if you interact with the githyanki slate about Orpheus after learning of Orpheus's fate.
- The Dark Urge can blame Astarion for the murder in the Act I camp.
- The dialogue that plays when taking the boat in Moonrise will no longer get skipped in multiplayer.
- Hiring one of the twin drow in Sharess' Caress is possible even if your doesn't want to join.
- Nightsong and Isobel won't show up at the Watch Citadel unannounced.
- Jaheira won't leave as easily on entering Baldur's Gate.
- Shadowheart and Wyll go to Avernus with Karlach, as promised.
- Karlach's partner witnesses her final moments.
Cinematics Highlights:

- General improvements to cameras, mocap, staging, and facial expressions.
- Mizora's wings no longer droop after her escape.
- Fixed the known issue of the dying hyena standing calmly.
- Minthara, Jaheira, and Halsin will now appear in the cutscene overlooking Baldur's Gate from Wyrm's Crossing if they've joined the party.
Baldur's Gate is updating its gameplay, promising even more exciting in-game moments. All of the changes can be found on the Baldur's Gate 3 official website.






